示例#1
0
        private void CheckIfLevelComplete()
        {
            List <Rectangle> endPoints = GetMapRectangles("EndPoint");

            if (Sprites[0] is Player player && CollisionChecker.IsCollisionWithRectangle(player, endPoints[0]))
            {
                if (Sprites.Count == 1)
                {
                    LevelComplete = true;
                }
                else
                {
                    LevelComplete = false;
                }
            }
        }