// Update is called once per frame void Update() { remainingDistance = CollisionCheck.GetDistance(transform.position, player.transform.position); if (remainingDistance < attackRange) { //AttackInit(player); return; } //jalan Movement(CollisionCheck.GetDirection(transform.position, player.transform.position).x); //if(remainingDistance > maxAttackRange) //{ // //matiin movdir y; //} }