public override void Draw(GameTime gameTime) { Game.SpriteBatch.Draw(Sprite, new Rectangle((int)(Position.X - Center.X), (int)(Position.Y - Center.Y), Sprite.Height, Sprite.Height), _spriteRectangle, Color.White); if (Config.DisplayCollisionBoxes) { CollisionBox.Draw(Game.SpriteBatch); } base.Draw(gameTime); }
public void Draw(SpriteBatch spriteBatch) { MouseState mouseState = Mouse.GetState(); string currentXP = _player.GetExperiencePoints().ToString(); string maximumXP = _player.GetMaxExperiencePoints().ToString(); int screenMouseX = mouseState.X; int screenMouseY = mouseState.Y; Vector2 mouseVectorScreen = new Vector2(screenMouseX, screenMouseY); Vector2 mouseVectorWorld = JustCombat.WorldCamera.ScreenToWorld(mouseVectorScreen); int worldMouseX = (int)(mouseVectorWorld.X); int worldMouseY = (int)(mouseVectorWorld.Y); string target = JustCombat.TargetingSystem.ToString(); // TODO: Need to keep this entire class and elements fixed to screen coords... //OrthographicCamera camera = JustCombat.WorldCamera; spriteBatch.Draw(_topBarBackpanel, new Vector2(0.0f, 0.0f), Color.White); spriteBatch.Draw(_actionBarPanel, new Vector2(((Constants.SCREEN_WIDTH / 2) - (_actionBarPanel.Width / 2)), (Constants.SCREEN_HEIGHT - _actionBarPanel.Height)), Color.White); int _counter = 324; for (int i = 0; i < actionKeys.Length; i++) { string text = actionKeys[i]; spriteBatch.DrawString(_fontCandara10, text, new Vector2(_counter, 729), Color.White); _counter = _counter + 52; } if (_player.GetLevel() < Constants.MAXIMUM_PLAYER_LEVEL) { spriteBatch.Draw(_xpBarFrame, new Vector2(282, 703), Color.White); _experienceBar.Draw(spriteBatch); spriteBatch.DrawString(_fontCandara10, "XP " + currentXP + " / " + maximumXP, new Vector2(560, 705), Color.White); } _playerInfoCard.Draw(spriteBatch); if (_target != null) { _targetInfoCard.Draw(spriteBatch); } if (InventoryPanel.IsDisplayed()) { InventoryPanel.Draw(spriteBatch); } if (CharacterPanel.IsDisplayed()) { CharacterPanel.Draw(spriteBatch); } if (_cursorInfoPanel.IsDisplayed()) { _cursorInfoPanel.Draw(spriteBatch); } if (_debug) { spriteBatch.DrawString(_fontConsolas13, DateTime.Now.ToString(), new Vector2(500.0f, 10.0f), Color.White); spriteBatch.DrawString(_fontConsolas13, "X: " + _player.GetX() + ", Y: " + _player.GetY(), new Vector2(500.0f, 30.0f), Color.White); //spriteBatch.DrawString(_fontConsolas13, "empty3: ", new Vector2(500.0f, 50.0f), Color.White); spriteBatch.DrawString(_fontConsolas13, target, new Vector2(500.0f, 70.0f), Color.White); //spriteBatch.DrawString(_font, "CD: " + CoolDownTimer.ToString(), new Vector2(550.0f, 50.0f), Color.White); spriteBatch.DrawString(_fontConsolas13, "Visible Actors: " + _actorList.Count.ToString(), new Vector2(730.0f, 10.0f), Color.White); //spriteBatch.DrawString(_fontConsolas13, "empty2: ", new Vector2(730.0f, 30.0f), Color.White); //spriteBatch.DrawString(_fontConsolas13, "empty3: ", new Vector2(730.0f, 50.0f), Color.White); //spriteBatch.DrawString(_fontConsolas13, "empty4: ", new Vector2(730.0f, 70.0f), Color.White); //spriteBatch.DrawString(_font, "Health " + _player.GetHitPoints().ToString() + " / " + _player.GetMaxHitPoints().ToString(), new Vector2(744.0f, 6.0f), Color.White); spriteBatch.DrawString(_fontConsolas13, " Player State: " + _player.GetState().ToString(), new Vector2(950.0f, 10.0f), Color.White); spriteBatch.DrawString(_fontConsolas13, "HealthBar State: " + _player.GetHealthBarState().ToString(), new Vector2(950.0f, 30.0f), Color.White); spriteBatch.DrawString(_fontConsolas13, " Heading: " + _player.GetDirection().GetHeading().ToString(), new Vector2(950.0f, 50.0f), Color.White); spriteBatch.DrawString(_fontConsolas13, " Taking Damage: " + _player._takingDamage.ToString(), new Vector2(950.0f, 70.0f), Color.White); spriteBatch.DrawString(_fontConsolas13, "Screen Mouse: (" + screenMouseX + "," + screenMouseY + ")", new Vector2(screenMouseX + 50, screenMouseY + 50), Color.White); spriteBatch.DrawString(_fontConsolas13, " World Mouse: (" + worldMouseX + "," + worldMouseY + ")", new Vector2(screenMouseX + 50, screenMouseY + 70), Color.White); ScrollTransformBounds.Draw(spriteBatch); ViewContainerBounds.Draw(spriteBatch); } spriteBatch.Draw(Cursor, _cursorPosition, Color.White); }