//public bool Coroutine_Flag{ get { return Coroutine_flag; } set { Coroutine_flag = value; } } void Start() { JudgeNum = 0; Late_Coroutine = false; State_Coroutine = false; Is_stop = false; //sn_area = transform.Find("SnapField/ougi/円柱.001").gameObject; rotationrate = 20; colb = this.gameObject.GetComponent <CollisionBall>(); // Debug.Log(colb.w_p); //Coroutine_flag = true; Isrunning = false; Is_shot = false; camera = transform.Find("Main Camera"); rgd = GetComponent <Rigidbody>(); goal_1 = GameObject.Find("Goal_1"); goal_2 = GameObject.Find("Goal_2"); if (myteam == 1) { enemyteam = 2; Goal_enemy = goal_2; } else if (myteam == 2) { enemyteam = 1; Goal_enemy = goal_1; } goalkepper = GameObject.Find("goalkeeper" + enemyteam); //Debug.Log(goalkepper); goalpoint_enemy = GameObject.Find("goal_point" + enemyteam); goalpoint_my = GameObject.Find("goal_point" + myteam); if (SceneManager.GetActiveScene().name == "mian") { NPCSystem = GameObject.Find("GameSystem_Main").GetComponent <NPCSystemMain>(); } if (SceneManager.GetActiveScene().name == "FreePractice") { NPCSystem = GameObject.Find("GameSystem_FreePractice").GetComponent <NPCSystemMain>(); } StateYou = "null"; }
private void OnCollisionExit(Collision coll) { if (coll.gameObject.tag == "SideFences") { if (joint_man != null) { if (Is_enter) { CollisionBall collision = joint_man.GetComponent <CollisionBall>(); /* * fj.breakForce = originalForce; * fj.breakTorque = originalTorque; * collision.breakForce = originalForce; * collision.breakTorque = originalTorque; */ this.gameObject.GetComponent <Rigidbody>().mass = 0.4f; if (joint_man.name == "Player") { Physics.IgnoreLayerCollision(Player, soccerball, false); Physics.IgnoreLayerCollision(SnapField, soccerball, false); colb = joint_man.GetComponent <CollisionBall>(); colb.first_force = 100000f; } if (joint_man.name == "NPC1" || joint_man.name == "NPC2") { // Debug.Log("離れた"); colb = joint_man.GetComponent <CollisionBall>(); colb.first_force = 100000f; this.gameObject.GetComponent <Rigidbody>().mass = 0.4f; } Is_enter = false; } } } }
// Use this for initialization void Start() { coll = GetComponent <CollisionBall>(); rigidbody = soccerball.GetComponent <Rigidbody>(); Is_shot = false; }
private void OnCollisionEnter(Collision other) { //Debug.Log(other.gameObject.name); if (other.gameObject.tag == "SideFences") { // if (joint_man != null) { if (!Is_enter) { //Debug.Log(joint_man.gameObject.name); Is_enter = true; fj = joint_man.GetComponent <FixedJoint>(); /* * originalForce = fj.breakForce; * originalTorque = fj.breakTorque; * fj.breakForce = changedForce; * fj.breakTorque = changedTorque; */ if (joint_man.name == "Player") { //Debug.Log(joint_man.gameObject.transform.Find("ball_spot").transform.position); //Physics.IgnoreLayerCollision(Player,soccerball); //Physics.IgnoreLayerCollision(SnapField, soccerball); //Physics.IgnoreLayerCollision(Team2, soccerball); this.gameObject.GetComponent <Rigidbody>().mass = 1.0f; this.gameObject.GetComponent <Rigidbody>().isKinematic = true; colb = joint_man.GetComponent <CollisionBall>(); colb.first_force = 0.0f; fj.breakForce = 0; fj.breakTorque = 0; //this.gameObject.GetComponent<Rigidbody>().mass = 0.4f; } if (joint_man.name == "NPC1" || joint_man.name == "NPC2") { //Debug.Log("くっ付く"); //Debug.Log(joint_man.gameObject.transform.Find("ball_spot").transform.position); //Physics.IgnoreLayerCollision(Player,soccerball); //Physics.IgnoreLayerCollision(SnapField, soccerball); //Physics.IgnoreLayerCollision(Team2, soccerball); this.gameObject.GetComponent <Rigidbody>().mass = 0.00000000003f; this.gameObject.GetComponent <Rigidbody>().isKinematic = true; colb = joint_man.GetComponent <CollisionBall>(); colb.first_force = 0.0f; //fj.breakForce = 50000000000.0f; //fj.breakTorque = 100000000000.0f; //this.gameObject.GetComponent<Rigidbody>().mass = 0.4f; } } } } else { this.gameObject.GetComponent <Rigidbody>().mass = 0.4f; this.gameObject.GetComponent <Rigidbody>().isKinematic = false; } }