void OnCollisionStay2D(Collision2D collision) { collideFromTop = false; collideFromLeft = false; collideFromRight = false; collideFromBottom = false; //print("collided"); int contactCount = collision.GetContactCount(); for (int i = 0; i < contactCount; i++) { var side = collision.GetContactSide(i); if (side == Collision2DSideType.Bottom && up.GetComponent <DetectBoxCollider>().collided) { collideFromTop = true; } if (side == Collision2DSideType.Top && down.GetComponent <DetectBoxCollider>().collided) { collideFromBottom = true; } if (side == Collision2DSideType.Right && left.GetComponent <DetectBoxCollider>().collided) { collideFromLeft = true; } if (side == Collision2DSideType.Left && right.GetComponent <DetectBoxCollider>().collided) { collideFromRight = true; } } if (collideFromBottom) { jumptimer = 0; velocity.y = 0; } }