public void WeaponHit(ColliderTriggerEvent triggerEvent) { //Debug.Log (triggerEvent.tag); if (triggerEvent.tag == "Spear" && triggerEvent.triggerType == ColliderTriggerEvent.TRIGGER_TYPE.Enter) { //Debug.Log (triggerEvent.tag + " other collider is " + triggerEvent.otherCollider.gameObject.name); if (triggerEvent.otherCollider.GetComponent <AnimationBoneCollider>().BoneColliderTag == "Player") { Debug.Log(triggerEvent.tag); // // stop player // movement.setSpeed(0f); // // spawn particle // // // Destroy player // Destroy(triggerEvent.otherCollider.transform.root.gameObject); } } }
/// <summary> /// Collider Trigger delegate called when a collider in the chef interacts with the world /// </summary> /// <param name="colliderTriggerEvent">Event captured when a collision occurs</param> public void ColliderTrigger(ColliderTriggerEvent colliderTriggerEvent) { // check to see if the event is the enter type (we don't want to process constant // collisions or exits) if (colliderTriggerEvent.triggerType == ColliderTriggerEvent.TRIGGER_TYPE.Enter) { // check to see if the tag of the event is "Attack" if (colliderTriggerEvent.tag == "Attack") { // check to see what object we collided with if (colliderTriggerEvent.otherCollider.name == "Refrigerator") { // play the sound of hitting the fridge gameManager.soundFXManager.Play("hit_refrigerator"); } else if (colliderTriggerEvent.otherCollider.name == "Oven") { // play the sound of hitting the oven gameManager.soundFXManager.Play("hit_metal"); } else { // we hit a pasta _hitPasta = colliderTriggerEvent.otherCollider.gameObject.transform.parent.GetComponent <ROTD_Pasta>(); if (_hitPasta != null) { // send a notification to the pasta that it was hit and how hard _hitPasta.Hit(colliderTriggerEvent.otherColliderClosestPointToBone, _currentWeapon.damage); } } } } }
private void Awake() { m_enterEvent = ScriptableObject.CreateInstance <ColliderTriggerEvent>(); m_enterEvent.EventName = "enter"; m_leaveEvent = ScriptableObject.CreateInstance <ColliderTriggerEvent>(); m_leaveEvent.EventName = "leave"; }
/// <summary> /// Collider Trigger delegate for the live animation /// </summary> /// <param name="ctEvent">Event sent by the animation</param> public void LiveColliderTrigger(ColliderTriggerEvent ctEvent) { // if the collider event was an attack by the pasta if (ctEvent.tag == "Attack") { // only process enter event types (not stay or exit) if (ctEvent.triggerType == ColliderTriggerEvent.TRIGGER_TYPE.Enter) { // randomize the pitch of the attack sound for some variation attackSound.pitch = UnityEngine.Random.Range(minMaxAttackSoundPitch.x, minMaxAttackSoundPitch.y); // play the attack sound attackSound.Play(); // make the chef take damage _gameManager.chef.Hit(damage); } } }
private void Enter_ColliderTrigger_TriggerEnter(object sender, ColliderTriggerEvent e) { print("Attempt"); TeleportMe(e.collider.transform, ignoreTags); }
private void Blocking_ColliderTrigger_TriggerExit(object sender, ColliderTriggerEvent e) { //throw new NotImplementedException(); }
/// <summary> /// Collider Trigger delegate called when a collider in the chef interacts with the world /// </summary> /// <param name="colliderTriggerEvent">Event captured when a collision occurs</param> public void ColliderTrigger(ColliderTriggerEvent colliderTriggerEvent) { // check to see if the event is the enter type (we don't want to process constant // collisions or exits) if (colliderTriggerEvent.triggerType == ColliderTriggerEvent.TRIGGER_TYPE.Enter) { // check to see if the tag of the event is "Attack" if (colliderTriggerEvent.tag == "Attack") { // check to see what object we collided with if (colliderTriggerEvent.otherCollider.name == "Refrigerator") { // play the sound of hitting the fridge gameManager.soundFXManager.Play("hit_refrigerator"); } else if (colliderTriggerEvent.otherCollider.name == "Oven") { // play the sound of hitting the oven gameManager.soundFXManager.Play("hit_metal"); } else { // we hit a pasta _hitPasta = colliderTriggerEvent.otherCollider.gameObject.transform.parent.GetComponent<ROTD_Pasta>(); if (_hitPasta != null) { // send a notification to the pasta that it was hit and how hard _hitPasta.Hit(colliderTriggerEvent.otherColliderClosestPointToBone, _currentWeapon.damage); } } } } }
override protected void Awake() { hxfbColliderTriggerEvent = new ColliderTriggerEvent(); }
////////////////////////////////////////////////// ////// FUNCTIONS TO CATCH COLLISION EVENTS /////// ////////////////////////////////////////////////// // Function which CollisionCatcherScript passes colliderTriggerEvents to. public void receiveColliderTriggerEvent(ColliderTriggerEvent colliderTriggerEvent) { GameObject otherChar = colliderTriggerEvent.otherCollider.gameObject.transform.root.gameObject; Debug.Log (gameObject + " just received a ColliderTriggerEvent from " + otherChar); performCollisionResponse (otherChar); }
private void MulitpleCollider_TriggerEnter(object sender, ColliderTriggerEvent e) { Debug.Log("Enter: " + e.triggeredCollider.name); }
private void Matryoshka_TriggerEnter(object sender, ColliderTriggerEvent e) { Debug.Log("Enter: " + e.triggeredCollider.name); }