public void OnStartOver() //reset everything without placing new floorplan { //reset roundNum = 0; hasRoundStarted = true; gameOverUI.SetActive(false); m_ObjectiveTest.ResetObjectives(); m_ColliderManager.ResetFloorPlan(); }
public void OnNextRound() //advance (manual until arcade events) { roundNum++; hasRoundStarted = true; gameOverUI.SetActive(false); // m_ObjectiveTest.AssignObjectivesBasic(); m_ColliderManager.ResetFloorPlan(); m_BasicSpawnManager.canSlappa = true; }