示例#1
0
    public void OnStartOver() //reset everything without placing new floorplan
    {
        //reset
        roundNum        = 0;
        hasRoundStarted = true;
        gameOverUI.SetActive(false);

        m_ObjectiveTest.ResetObjectives();
        m_ColliderManager.ResetFloorPlan();
    }
示例#2
0
 public void OnNextRound() //advance (manual until arcade events)
 {
     roundNum++;
     hasRoundStarted = true;
     gameOverUI.SetActive(false);
     // m_ObjectiveTest.AssignObjectivesBasic();
     m_ColliderManager.ResetFloorPlan();
     m_BasicSpawnManager.canSlappa = true;
 }