void Start() { spriteRenderers = GetComponentsInChildren <SpriteRenderer>(); attachedHandCollider = attachedHand.GetComponent <Collider2D>(); hits = new HitSet(); colliderCount = new ColliderCount(); Hide(); }
public CalcBook() { hits = new HitSet(); colliderCount = new ColliderCount(); }
public void Start() { _currentTime = 0; _colliderCount = GetComponent <ColliderCount>(); }