示例#1
0
 void Start()
 {
     spriteRenderers      = GetComponentsInChildren <SpriteRenderer>();
     attachedHandCollider = attachedHand.GetComponent <Collider2D>();
     hits          = new HitSet();
     colliderCount = new ColliderCount();
     Hide();
 }
示例#2
0
 public CalcBook()
 {
     hits          = new HitSet();
     colliderCount = new ColliderCount();
 }
示例#3
0
 public void Start()
 {
     _currentTime   = 0;
     _colliderCount = GetComponent <ColliderCount>();
 }