//Alternate mirroring function where the getter is a reference to an actual corner instead of a corner location identifier
        void MirrorCorner(ColliderCorner getter, ColliderCorner.CornerId setter, int xFactor, int yFactor, int zFactor)
        {
            ColliderCorner setCorner = GetCornerAtLocation(setter);

            setCorner.localPos.Set(xFactor * getter.localPos.x, yFactor * getter.localPos.y, zFactor * getter.localPos.z);
            setCorner.axleRadii     = getter.axleRadii;
            setCorner.radiusOffsets = getter.radiusOffsets;
        }
 //Gets the corner with the given location identifier
 public ColliderCorner GetCornerAtLocation(ColliderCorner.CornerId cId)
 {
     for (int i = 0; i < corners.Length; i++)
     {
         if (corners[i].cornerLocation == cId)
         {
             return(corners[i]);
         }
     }
     Debug.LogWarning("No corner exists with the corner ID.");
     return(null);
 }
 //Sets the components of the radius offset of a corner to a Vector3
 public void SetCornerRadiusOffset(ColliderCorner.CornerId corner, Vector3 offset)
 {
     cornerOffsetMode = CornerRadiusEditMode.Advanced;
     GetCornerAtLocation(corner).radiusOffsets = offset;
 }
 //Sets the radius offset of a corner to the value
 public void SetCornerRadiusOffset(ColliderCorner.CornerId corner, float offset)
 {
     cornerOffsetMode = CornerRadiusEditMode.UniformIndividual;
     GetCornerAtLocation(corner).radiusOffsets = Vector3.one * offset;
 }
 //Sets the components of the radius of a corner to a Vector3
 public void SetCornerRadius(ColliderCorner.CornerId corner, Vector3 radius)
 {
     GetCornerAtLocation(corner).axleRadii = radius;
     cornerRadiusMode = CornerRadiusEditMode.Advanced;
 }
 //Sets the radius of a corner with the given location identifier
 public void SetCornerRadius(ColliderCorner.CornerId corner, float radius)
 {
     GetCornerAtLocation(corner).axleRadii = Vector3.one * radius;
     cornerRadiusMode = CornerRadiusEditMode.UniformIndividual;
 }
 //Sets the position of a corner with the given location identifier in local space
 public void SetCornerPosition(ColliderCorner.CornerId corner, Vector3 pos)
 {
     GetCornerAtLocation(corner).localPos = pos;
     cornerPositionMode = CornerPositionEditMode.Individual;
 }