示例#1
0
 void Awake()
 {
     a40          = GameObject.Find("4_pinky_0").GetComponent <Transform>();
     a41          = GameObject.Find("4_pinky_1").GetComponent <Transform>();
     a42          = GameObject.Find("4_pinky_2").GetComponent <Transform>();
     mycollider_4 = GameObject.Find("4_pinky_2").GetComponent <Collider4>();
     mycom        = GameObject.Find("Main Camera").GetComponent <Compare>();
 }
示例#2
0
    Compare mycom;                          //确定当前为哪种手势

    void Awake()
    {
        myfin1  = GameObject.Find("1_index_2").GetComponent <Collider1>();
        myfin2  = GameObject.Find("2_middle_2").GetComponent <Collider2>();
        myfin3  = GameObject.Find("3_ring_2").GetComponent <Collider3>();
        myfin4  = GameObject.Find("4_pinky_2").GetComponent <Collider4>();
        parent  = GameObject.Find("Hand_right_2").GetComponent <Transform>();
        dongjie = RigidbodyConstraints.FreezeAll;
        mycom   = GameObject.Find("Main Camera").GetComponent <Compare>();
    }
示例#3
0
    void Start()
    {
        CheckNameI = PlayerPrefs.GetInt("CheckName");
        if (CheckNameI == 1)
        {
            Game.SetActive(true);
        }
        else
        {
            Game.SetActive(false);
        }
        instantiateAnimals();
        trigg  = Collider1.GetComponent <Trigg>();
        trigg2 = Collider2.GetComponent <Trigg2>();
        trigg3 = Collider3.GetComponent <Trigg3>();
        trigg4 = Collider4.GetComponent <Trigg4>();

        Win.SetActive(false);
        Lose.SetActive(false);
        TryAgainT.SetActive(false);
    }