void Awake() { a40 = GameObject.Find("4_pinky_0").GetComponent <Transform>(); a41 = GameObject.Find("4_pinky_1").GetComponent <Transform>(); a42 = GameObject.Find("4_pinky_2").GetComponent <Transform>(); mycollider_4 = GameObject.Find("4_pinky_2").GetComponent <Collider4>(); mycom = GameObject.Find("Main Camera").GetComponent <Compare>(); }
Compare mycom; //确定当前为哪种手势 void Awake() { myfin1 = GameObject.Find("1_index_2").GetComponent <Collider1>(); myfin2 = GameObject.Find("2_middle_2").GetComponent <Collider2>(); myfin3 = GameObject.Find("3_ring_2").GetComponent <Collider3>(); myfin4 = GameObject.Find("4_pinky_2").GetComponent <Collider4>(); parent = GameObject.Find("Hand_right_2").GetComponent <Transform>(); dongjie = RigidbodyConstraints.FreezeAll; mycom = GameObject.Find("Main Camera").GetComponent <Compare>(); }
void Start() { CheckNameI = PlayerPrefs.GetInt("CheckName"); if (CheckNameI == 1) { Game.SetActive(true); } else { Game.SetActive(false); } instantiateAnimals(); trigg = Collider1.GetComponent <Trigg>(); trigg2 = Collider2.GetComponent <Trigg2>(); trigg3 = Collider3.GetComponent <Trigg3>(); trigg4 = Collider4.GetComponent <Trigg4>(); Win.SetActive(false); Lose.SetActive(false); TryAgainT.SetActive(false); }