virtual public void OnWhiskersLeaveCollider(int side, Collider2D col) { Collidable collidable = GetCollidable(col); if (collidable != null) { collidable.OnCharacterLeaveMe(side, this); //// We're NOT moving away from it? Add its vel to OUR vel! //if (IsMovingAwayFromColl(side, collidable)) { // ChangeVel(collidable.vel); //} } }