private async void ExecuteRemoveCommand() { if (!CanExecuteRemoveCommand()) { return; } if (await DataService.Instance.RemoveCollectionItem(CurrentCollectionItem.CollectionItemId)) { StorageService.RemoveCollectionItem(CurrentCollectionItem); Messenger.Default.Send <RefreshDataMessage>(new RefreshDataMessage() { RequestedRefreshScope = RefreshDataMessage.RefreshScope.Collection, RequestedRefreshType = RefreshDataMessage.RefreshType.Local }); CurrentCollectionItem = new CollectionDataItem(); } else { Messenger.Default.Send(new StatusMessage() { Status = StatusMessage.StatusType.Error, Message = "Removing an item was unsuccessful." }); } }
public static CollectionDataItem LoadCollectionItem() { CollectionDataItem ci = new CollectionDataItem() { BoardGameName = "Eldritch Horror", YearPublished = 1996, BoardGameId = 7923, ThumbnailPath = 7923 + "_th.jpg", MaxPlayers = 5, MinPlayers = 2, PlayingTime = 240, IsExpansion = false, UserRating = (double)5.5, GeekRating = (double)6.7, AverageRating = (double)7.9, Rank = 57, NumberOfPlays = 21, CollectionItemId = 17213, Owned = true, PreviousOwned = false, ForTrade = false, Want = false, WantToPlay = true, WantToBuy = false, Wishlist = true, WishlistPriority = 4, PreOrdered = true, }; return(ci); }
public static void RemoveCollectionItem(CollectionDataItem collectionItem) { using (var db = DbConnection) { db.Delete(collectionItem); } }
public bool Matches(CollectionDataItem game) { var match = true; if (game == null) { match = false; } switch (RequestedStatus) { case ExpansionStatus.All: match = true; break; case ExpansionStatus.BaseBoardGame: match = game.IsExpansion == false; break; case ExpansionStatus.Expansion: match = game.IsExpansion; break; default: match = false; break; } return(match); }
public static void SaveCollectionItem(CollectionDataItem collectionItem) { using (var db = DbConnection) { db.Delete(collectionItem); db.Insert(collectionItem); } }
private void RequestCollectionData(CollectionDataItem collectionItem) { if (collectionItem.Results == null) { collectionItem.Results = new ObservableResultCollection( (this.itemListView.SelectedItem as ServiceDataItem).Subtitle, collectionItem.Title, collectionItem.Table, this); } }
public static CollectionDataItem LoadCollectionItem(int collectionItemId) { CollectionDataItem item = new CollectionDataItem(); using (var db = DbConnection) { item = db.Find <CollectionDataItem>(a => a.CollectionItemId == collectionItemId); } return(item ?? new CollectionDataItem()); }
public static ObservableCollection <CollectionDataItem> LoadCollection() { ObservableCollection <CollectionDataItem> data = new ObservableCollection <CollectionDataItem>(); CollectionDataItem item1 = new CollectionDataItem() { BoardGameName = "Design time item", YearPublished = 1999, MinPlayers = 2, MaxPlayers = 7, PlayingTime = 30, Rank = 678, Owned = true }; data.Add(item1); CollectionDataItem item2 = new CollectionDataItem() { BoardGameName = "Design time item - second item", YearPublished = 2999, MinPlayers = 2, MaxPlayers = 2, PlayingTime = 200, Rank = 1678, UserRating = (Double)8.9, Owned = true }; data.Add(item2); CollectionDataItem item3 = new CollectionDataItem() { BoardGameName = "Design time item - third item", YearPublished = 3999, MinPlayers = 6, MaxPlayers = 15, PlayingTime = 20, Rank = 58, Owned = true }; data.Add(item3); return(data); }
internal async Task <ObservableCollection <CollectionDataItem> > LoadCollection() { ObservableCollection <CollectionDataItem> tmpCollection = new ObservableCollection <CollectionDataItem>(); if (ShouldUpdateData() && !String.IsNullOrEmpty(BGGUsername)) // && has not download for X hours { Messenger.Default.Send(new ProgressMessage() { State = ProgressMessage.ProgressState.Started, Message = "Downloading collection..." }); // update collection in background await Task.Run(async() => { var apiCollection = await Client.LoadCollection(BGGUsername); if (apiCollection != null) { var rootFolder = await ApplicationData.Current.LocalFolder.CreateFolderAsync("CoverPics", CreationCollisionOption.OpenIfExists); foreach (var item in apiCollection) { var temp = new CollectionDataItem(item); await SaveImage(rootFolder, item.ThumbnailWeb, temp.ThumbnailPath); // await SaveImage(item.ImageWeb, temp.Image); tmpCollection.Add(temp); } StorageService.SaveAllCollectionItems(tmpCollection); } }); Messenger.Default.Send(new ProgressMessage() { State = ProgressMessage.ProgressState.Finished }); } return(tmpCollection); }
public bool Matches(CollectionDataItem game) { var match = true; if (game == null) { match = false; } else if (Amount == 0) { match = true; //match all; } else if (game.PlayingTime == 0) { match = false; } else if (game.PlayingTime > Amount) { match = false; } return(match); }
internal async Task <bool> EditCollectionItem(CollectionDataItem collectionItem) { if (IsUserLoggedIn()) { // TODO Create Converter CollectionItem item = new CollectionItem() { CollectionItemId = collectionItem.CollectionItemId, ForTrade = collectionItem.ForTrade, Owned = collectionItem.Owned, WantToBuy = collectionItem.WantToBuy, WantToPlay = collectionItem.WantToPlay, Wishlist = collectionItem.Wishlist, WishlistPriority = collectionItem.WishlistPriority, UserRating = collectionItem.UserRating, UserComment = collectionItem.UserComment }; return(await Client.EditCollectionItemStatus(BGGUsername, BGGPassword, item)); } return(false); }
public bool Matches(CollectionDataItem BoardGame) { switch (StatusToFilterOn) { case BoardGameCollectionStatus.All: return(true); case BoardGameCollectionStatus.Owned: return(BoardGame.Owned); case BoardGameCollectionStatus.ForTrade: return(BoardGame.ForTrade); case BoardGameCollectionStatus.WantToBuy: return(BoardGame.WantToBuy); case BoardGameCollectionStatus.WantToPlay: return(BoardGame.WantToPlay); case BoardGameCollectionStatus.WishList: return(BoardGame.Wishlist); } return(false); }
public EditDialogViewModel(CollectionDataItem item) { OriginalCollectionItem = new CollectionDataItem(item); EditableCollectionItem = new CollectionDataItem(item); }
public EditDialogViewModel(int gameId) { EditableCollectionItem = DataService.Instance.LoadCollectionItemFromStorage(gameId); OriginalCollectionItem = new CollectionDataItem(EditableCollectionItem); }