public MapSdk(string directory) { #region initialize props CollectionColorArea = new CollectionAreaColor(); CollectionColorMountains = new CollectionAreaColorMountains(); CollectionAreaItems = new CollectionAreaItems(); CollectionAreaItemsCoasts = new CollectionAreaTransitionItemCoast(); CollectionAreaTransitionItems = new CollectionAreaTransitionItems(); CollectionAreaTexture = new CollectionAreaTexture(); CollectionAreaTransitionTexture = new CollectionAreaTransitionTexture(); CollectionAreaTransitionCliffTexture = new CollectionAreaTransitionCliffTexture(); #endregion #region initialize Factories Factories = new List <Factory>(); FactoryColor = new FactoryColorArea(Path.Combine(directory, "color_area.txt")); Factories.Add(FactoryColor); FactoryCoast = new FactoryCoast(Path.Combine(directory, "color_coast.txt")); Factories.Add(FactoryCoast); FactoryMountains = new FactoryMountains(Path.Combine(directory, "color_mntn.txt")); Factories.Add(FactoryMountains); FactoryItems = new FactoryItems(Path.Combine(directory, "items.txt")); Factories.Add(FactoryItems); FactoryItemCoasts = new FactoryItemCoasts(Path.Combine(directory, "ite_tex_coast.txt")); Factories.Add(FactoryItemCoasts); FactorySmoothItems = new FactorySmoothItems(Path.Combine(directory, "items_smooth.txt")); Factories.Add(FactorySmoothItems); FactoryTextureArea = new FactoryTextureArea(Path.Combine(directory, "texture_area.txt")); Factories.Add(FactoryTextureArea); FactoryTextureSmooth = new FactoryTextureSmooth(Path.Combine(directory, "texture_smooth.txt")); Factories.Add(FactoryTextureSmooth); FactoryCliff = new FactoryCliff(Path.Combine(directory, "texture_cliff.txt")); Factories.Add(FactoryCliff); #endregion }
public MapSdk() { #region initialize props CollectionColorArea = new CollectionAreaColor(); CollectionColorMountains = new CollectionAreaColorMountains(); CollectionColorCoast = new CollectionAreaColor(); CollectionAreaItems = new CollectionAreaItems(); CollectionAreaItemsCoasts = new CollectionAreaTransitionItemCoast(); CollectionAreaTransitionItems = new CollectionAreaTransitionItems(); CollectionAreaTexture = new CollectionAreaTexture(); CollectionAreaTransitionTexture = new CollectionAreaTransitionTexture(); CollectionAreaTransitionCliffTexture = new CollectionAreaTransitionCliffTexture(); #endregion }
public FactoryItemCoasts(string location) : base(location) { CoastsAll = new CollectionAreaTransitionItemCoast(); }