示例#1
0
        public void Activate(PlayerSkinType skinType)
        {
            if (activeSkin.skinnedMesh != null)
            {
                DeactivateCurrentSkin();
            }

            activeSkin = GetCollectedSkin(skinType);
            activeSkin.skinnedMesh.gameObject.SetActive(true);
        }
示例#2
0
 private void FindActiveSkin()
 {
     foreach (CollectedSkin collectedSkin in collectedSkins)
     {
         if (collectedSkin.skinnedMesh.gameObject.activeSelf)
         {
             activeSkin = collectedSkin;
             break;
         }
     }
 }