示例#1
0
 void Awake()
 {
     TypeLevel      = Application.loadedLevelName;
     collectable_UI = GameObject.FindObjectOfType <CollectableUI>();
 }
 void Start()
 {
     cUI = GameObject.FindGameObjectWithTag("CollectableUI").GetComponent<CollectableUI>();
     cUI.UpdateCollectableCount(0, totalAmountCollectables);
     currentAmountCollectables = 0;
 }