public void DropShield() { if (currentCollectableShield != null) { currentCollectableShield.transform.parent = null; currentCollectableShield.DisableMeleeItem(); if (currentCollectableShield.destroyOnDrop) { Destroy(currentCollectableShield.gameObject); } currentMeleeShield = null; } }
public void DropWeapon() { if (currentCollectableWeapon != null) { currentCollectableWeapon.transform.parent = null; currentCollectableWeapon.DisableMeleeItem(); if (currentCollectableWeapon.destroyOnDrop) { Destroy(currentCollectableWeapon.gameObject); } currentMeleeWeapon = null; } }