示例#1
0
    void OnTriggerEnter(Collider target)
    {
        if (target.CompareTag("Player") || target.CompareTag("Ghost"))
        {
            Collect character = target.transform.parent.GetComponent <Collect>();
            if (character)
            {
                character.ObtainCoin();

                character.GetComponent <Yogie.Player>().playerUI.energyBar.AddCollectedPerCharge();

                Destroy(gameObject);
            }
        }
    }