private void Awake()
    {
        if (Instance == null)
        {
            Instance = this;
        }
        else
        {
            Destroy(gameObject);
        }

        mDataArr = new ColleagueData[3];

        mDataArr[0]             = new ColleagueData();
        mDataArr[0].Name        = "No.1";
        mDataArr[0].Level       = 0;
        mDataArr[0].JobTime     = 1.1f;
        mDataArr[0].CostCurrent = 100;

        mDataArr[1]             = new ColleagueData();
        mDataArr[1].Name        = "No.2";
        mDataArr[1].Level       = 0;
        mDataArr[1].JobTime     = 1f;
        mDataArr[1].CostCurrent = 200;

        mDataArr[2]             = new ColleagueData();
        mDataArr[2].Name        = "No.3";
        mDataArr[2].Level       = 0;
        mDataArr[2].JobTime     = 1.5f;
        mDataArr[2].CostCurrent = 300;
    }
示例#2
0
    //public int[] LevelArr
    //{
    //    get
    //    {
    //        int[] arr = new int[mDataArr.Length];
    //        for(int i = 0;i <arr.Length; i++)
    //        {
    //            arr[i] = mDataArr[i].Level;
    //        }
    //        return arr;
    //    }
    //}

    private void Awake()
    {
        if (Instance == null)
        {
            Instance = this;
            mbLoaded = false;
        }
        else
        {
            Destroy(gameObject);
        }
        LoadJsonData(out mDataArr, StaticValues.COLLEAGUE_DATA_PATH);
    }
示例#3
0
    private void Awake()
    {
        if (Instance == null)
        {
            Instance = this;
        }
        else
        {
            Destroy(gameObject);
        }
        mDataArr                 = new ColleagueData[3];
        mDataArr[0]              = new ColleagueData();
        mDataArr[0].Name         = "No.1";
        mDataArr[0].Level        = 0;
        mDataArr[0].Contents     = "<color=#ff0000ff>{1}초</color> 마다 <color=#0000ffff>{0}골드</color>를 획득합니다.";
        mDataArr[0].JobTime      = 1.1f;
        mDataArr[0].JobType      = eJobType.Gold;
        mDataArr[0].ValueCurrent = 1;
        mDataArr[0].ValueWeight  = 1.08d;
        mDataArr[0].ValueBase    = 1;
        mDataArr[0].CostCurrent  = 100;
        mDataArr[0].CostWeight   = 1.2d;
        mDataArr[0].CostBase     = 100;

        mDataArr[1]              = new ColleagueData();
        mDataArr[1].Name         = "No.2";
        mDataArr[1].Level        = 0;
        mDataArr[1].Contents     = "<color=#ff0000ff>{1}초</color> 마다 한번씩 터치를 해줍니다.";
        mDataArr[1].JobTime      = 1f;
        mDataArr[1].JobType      = eJobType.Touch;
        mDataArr[1].ValueCurrent = 0;
        mDataArr[1].ValueWeight  = 1.08d;
        mDataArr[1].ValueBase    = 1;
        mDataArr[1].CostCurrent  = 200;
        mDataArr[1].CostWeight   = 1.2d;
        mDataArr[1].CostBase     = 200;

        mDataArr[2]              = new ColleagueData();
        mDataArr[2].Name         = "No.3";
        mDataArr[2].Level        = 0;
        mDataArr[2].Contents     = "<color=#ff0000ff>{1}초</color> 마다 <color=#0000ffff>{0}골드</color>를 획득합니다.";
        mDataArr[2].JobTime      = 1.5f;
        mDataArr[2].JobType      = eJobType.Gold;
        mDataArr[2].ValueCurrent = 2;
        mDataArr[2].ValueWeight  = 1.1d;
        mDataArr[2].ValueBase    = 2;
        mDataArr[2].CostCurrent  = 300;
        mDataArr[2].CostWeight   = 1.2d;
        mDataArr[2].CostBase     = 300;
    }
    private void Awake()
    {
        if (Instance == null)
        {
            Instance = this;
        }
        else
        {
            Destroy(gameObject);
        }
        mDataArr          = new ColleagueData[3];
        mDataArr[0]       = new ColleagueData();
        mDataArr[0].Name  = "No.1";
        mDataArr[0].Level = 0;
        // 텍스트 색깔을 바꾸는 방법
        // 띄어쓰기를 하면 안된다. 영문자는 대문자든 소문자든지 상관없다.
        mDataArr[0].Contents = "<color=ff0000ff>{1}</color>초 마다 <color=0000ffff>{0}</color>골드를 획득합니다.";
        mDataArr[0].JobTime  = 1.1f;
        mDataArr[0].JobType  = eJobType.Touch;
        // 2019.12.17 화요일 - 코드 추가
        // 동료캐릭터가 골드를 올려주는 기능을 할 때는 1로 설정
        mDataArr[0].ValueCurrent = 1;
        mDataArr[0].CostCurrent  = 100;

        mDataArr[1]          = new ColleagueData();
        mDataArr[1].Name     = "No.2";
        mDataArr[1].Level    = 0;
        mDataArr[1].Contents = "<color=#FF0000FF>{1}초 마다 한번씩 터치를 해줍니다.";
        mDataArr[1].JobTime  = 1f;
        mDataArr[1].JobType  = eJobType.Touch;
        // 2019.12.17 화요일 - 코드 추가
        // 동료캐릭터가 터치만 해주는 기능을 할 때는 0으로 설정
        mDataArr[1].ValueCurrent = 0;
        mDataArr[1].CostCurrent  = 200;

        mDataArr[2]          = new ColleagueData();
        mDataArr[2].Name     = "No.3";
        mDataArr[2].Level    = 0;
        mDataArr[2].Contents = "<color=ff0000ff>{1}</color>초 마다 <color=0000ffff>{0}</color>골드를 획득합니다.";
        mDataArr[2].JobTime  = 1.5f;
        mDataArr[2].JobType  = eJobType.Gold;
        // 2019.12.17 화요일 - 코드 추가
        // 동료캐릭터가 골드를 올려주는 기능을 할 때는 1로 설정
        mDataArr[2].ValueCurrent = 1;
        mDataArr[2].CostCurrent  = 300;
    }