示例#1
0
    new private void Awake()
    {
        base.Awake();
        _HM.OnDie += Collapse;

        _ThingsToCollapse = GetComponentsInChildren <ICollapsible>();
        OnTreeCollapse   += GameManager.DecreaseTreeCount;
    }
示例#2
0
 public void CallCollapseEvent()
 {
     CollapseEvent?.Invoke();
 }