private void OnTriggerEnter(Collider other) { Collactable script = other.GetComponent <Collactable>(); if (script != null) { return; } count++; if (count == 1) { characterMovement.SetJump(true); } }
private void OnTriggerExit(Collider other) { Collactable script = other.GetComponent <Collactable>(); if (script != null) { return; } count--; if (count == 0) { characterMovement.SetJump(false); } }