示例#1
0
    public void Init()
    {
        CTL = GetComponent <CollTypeList> ();
        LLaneType.ClearOptions();
        foreach (GameObject obj in CTL.LaneTypes)
        {
            LLaneType.options.Add(new Dropdown.OptionData(obj.name));
        }

        LCollType.ClearOptions();
        foreach (GameObject obj in CTL.CollectableTypes)
        {
            LCollType.options.Add(new Dropdown.OptionData(obj.name));
        }

        LObstType.ClearOptions();
        foreach (GameObject obj in CTL.ObstacleTypes)
        {
            LObstType.options.Add(new Dropdown.OptionData(obj.name));
        }

        MLaneType.ClearOptions();
        foreach (GameObject obj in CTL.LaneTypes)
        {
            MLaneType.options.Add(new Dropdown.OptionData(obj.name));
        }

        MCollType.ClearOptions();
        foreach (GameObject obj in CTL.CollectableTypes)
        {
            MCollType.options.Add(new Dropdown.OptionData(obj.name));
        }

        MObstType.ClearOptions();
        foreach (GameObject obj in CTL.ObstacleTypes)
        {
            MObstType.options.Add(new Dropdown.OptionData(obj.name));
        }

        RLaneType.ClearOptions();
        foreach (GameObject obj in CTL.LaneTypes)
        {
            RLaneType.options.Add(new Dropdown.OptionData(obj.name));
        }

        RCollType.ClearOptions();
        foreach (GameObject obj in CTL.CollectableTypes)
        {
            RCollType.options.Add(new Dropdown.OptionData(obj.name));
        }

        RObstType.ClearOptions();
        foreach (GameObject obj in CTL.ObstacleTypes)
        {
            RObstType.options.Add(new Dropdown.OptionData(obj.name));
        }
    }
示例#2
0
    public void Init()
    {
        CTL = GetComponent<CollTypeList> ();
        LLaneType.ClearOptions ();
        foreach (GameObject obj in CTL.LaneTypes) {
            LLaneType.options.Add (new Dropdown.OptionData (obj.name));
        }

        LCollType.ClearOptions ();
        foreach (GameObject obj in CTL.CollectableTypes) {
            LCollType.options.Add (new Dropdown.OptionData (obj.name));
        }

        LObstType.ClearOptions ();
        foreach (GameObject obj in CTL.ObstacleTypes) {
            LObstType.options.Add (new Dropdown.OptionData (obj.name));
        }

        MLaneType.ClearOptions ();
        foreach (GameObject obj in CTL.LaneTypes) {
            MLaneType.options.Add (new Dropdown.OptionData (obj.name));
        }

        MCollType.ClearOptions ();
        foreach (GameObject obj in CTL.CollectableTypes) {
            MCollType.options.Add (new Dropdown.OptionData (obj.name));
        }

        MObstType.ClearOptions ();
        foreach (GameObject obj in CTL.ObstacleTypes) {
            MObstType.options.Add (new Dropdown.OptionData (obj.name));
        }

        RLaneType.ClearOptions ();
        foreach (GameObject obj in CTL.LaneTypes) {
            RLaneType.options.Add (new Dropdown.OptionData (obj.name));
        }

        RCollType.ClearOptions ();
        foreach (GameObject obj in CTL.CollectableTypes) {
            RCollType.options.Add (new Dropdown.OptionData (obj.name));
        }

        RObstType.ClearOptions ();
        foreach (GameObject obj in CTL.ObstacleTypes) {
            RObstType.options.Add (new Dropdown.OptionData (obj.name));
        }
    }