示例#1
0
 // Update is called once per frame
 void Update()
 {
     if (Input.GetKeyDown(KeyCode.F))
     {
         Collider[] Colliders = Physics.OverlapSphere(transform.position, radius);
         foreach (Collider Coll in Colliders)
         {
             Vector3 direction = Coll.transform.position - transform.position;
             if (Vector3.Dot(transform.forward, direction) > 0.5f)
             {
                 Coll.SendMessage("Operate", SendMessageOptions.DontRequireReceiver);
             }
         }
     }
 }