public void resetPickups() { coins = 0; keys = 0; bombs = 0; BombsUpdated?.Invoke(); KeysUpdated?.Invoke(); CoinsUpdated?.Invoke(); }
void Start() { m_coinsCollected = FindObjectOfType <CoinsUpdated>(); GetComponent <Rigidbody2D>().velocity = new Vector2(0, -transform.position.y * addVelocityForce * Time.deltaTime); }
protected override void Start() { base.Start(); CoinsUpdated.AddListener(OnCoinsUpdated); OnCoinsUpdated(Game.Coins); }