public void OnCollisionEnter2D(Collision2D collision)
    {
        if (collision.gameObject.tag.Equals("DeadlyBox"))
        {
            Die();
        }

        if (collision.gameObject.tag.Equals("Finish"))
        {
            CoinScript.CoinSet();
            SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1);
            AudioManager.PlaySound("complete");
        }

        if (collision.gameObject.tag.Equals("Win"))
        {
            CoinScript.Win();
        }
    }