private void PlaceCoin() { UpdateMaterial(currentSelectedButton.buttonModel, lockedMaterial); vibrateEnabled = true; audioSource.PlayOneShot(bellSound); isGameFinished = coinHandler.PlaceCoin(); // Set flag for clickhandler to not interact coolDown = 1; // Set time to 1 sec - to not be able to select other buttons if (isGameFinished) { // Show Snackbar snackBarHandler.StartTranslation(Translation.UP); } //TODO check if if column is full // if so than deactivate VB of this column // MB no need for it - as an IndexOutOfArrayException will occur and the coin will not be placed //var currentColumn = clickHandler.IndexOf(currentSelectedButton); //if (gameLogic.isColumnFull(currentColumn)) { // clickHandler[currentColumn] = null; //} }