public void AddExplosionParticle(CoinExplosionParticle p) { if (p is CoinExplosionParticle) { AddCoinParticle(1); } }
public CoinExplosionController(CoinExplosionParticle e, Vec2d spawnForce, StandardGameHUD pHud, OffsetCalculator pOffset) : base(e) { hud = pHud; movementDelta = spawnForce; target = pHud.GetCoinTarget(); offset = pOffset; }