/** * Mouse Down for coin pile click and drag */ private void GameBoxForm_MouseDown(object sender, MouseEventArgs e) { if (coinManager.IsOverCoinPile(e.X, e.Y)) { coinManager.ProcessPileClicked(); } CoinDisplayManager.CoinMechs slotClicked = coinManager.GetCoinSlotIsOver(e.X, e.Y); int creditsReceived = coinManager.InsertCoin(slotClicked); credit.AddCredit(creditsReceived); CoinDisplayManager.CoinMechs coinReturnClicked = coinManager.GetCoinReturnIsOver(e.X, e.Y); coinManager.ProcessCoinReturnClick(coinReturnClicked); Refresh(); }
public void IsPositionOverTest() { CoinDisplayManager manager = CoinDisplayManager.getCoinDisplaymanager(); var mech1 = CoinDisplayManager.CoinMechs.Mech1; var mech2 = CoinDisplayManager.CoinMechs.Mech2; var mechNone = CoinDisplayManager.CoinMechs.None; // Test over Coin Pile var xLoc = (COIN_PILE.X + COIN_PILE.Width / 2); var yLoc = (COIN_PILE.Y + COIN_PILE.Height / 2); Assert.IsFalse(manager.IsOverCoinPile(0, 0)); Assert.IsTrue(manager.IsOverCoinPile(xLoc, yLoc)); // Test Over Coin Slots xLoc = (COIN_SLOT_1.X + COIN_SLOT_1.Width / 2); yLoc = (COIN_SLOT_1.Y + COIN_SLOT_1.Height / 2); Assert.AreEqual(mechNone, manager.GetCoinSlotIsOver(0, 0)); Assert.AreEqual(mech1, manager.GetCoinSlotIsOver(xLoc, yLoc)); xLoc = (COIN_SLOT_2.X + COIN_SLOT_2.Width / 2); yLoc = (COIN_SLOT_2.Y + COIN_SLOT_2.Height / 2); Assert.AreEqual(mech2, manager.GetCoinSlotIsOver(xLoc, yLoc)); // Test over Coin Returns xLoc = (COIN_RETURN_1.X + COIN_RETURN_1.Width / 2); yLoc = (COIN_RETURN_1.Y + COIN_RETURN_1.Height / 2); Assert.AreEqual(mechNone, manager.GetCoinReturnIsOver(0, 0)); Assert.AreEqual(mech1, manager.GetCoinReturnIsOver(xLoc, yLoc)); xLoc = (COIN_RETURN_2.X + COIN_RETURN_2.Width / 2); yLoc = (COIN_RETURN_2.Y + COIN_RETURN_2.Height / 2); Assert.AreEqual(mech2, manager.GetCoinReturnIsOver(xLoc, yLoc)); // Test Coin Mechs Assert.IsFalse(manager.IsOverCoinMech(0, 0)); Assert.IsTrue(manager.IsOverCoinMech(xLoc, yLoc)); }