public void Clear() { ValueType = CogaValueMode.Undefined; }
public CogaValue(float val, CogaValueMode mode) { ValueType = mode; Value = val; }
public void Set(float val, CogaValueMode mode) { ValueType = mode; Value = val; }
/// <summary> /// Create a defined pixel Value. /// </summary> /// <param name="val"></param> public CogaValue(int val) { ValueType = CogaValueMode.Pixel; Value = val; }