示例#1
0
        private static void UpdateCodebase(IEnumerable <Type> typeSet = null)
        {
            if (typeSet == null)
            {
                typeSet = Codebase.settingsTypes;
            }
            else
            {
                typeSet = typeSet.Where(t => Codebase.settingsTypes.Contains(t));
            }

            Codebase.UpdateSettings();
            codebase = Codebase.Subset(typeSet, TypeFilter.Any.Configured(), MemberFilter.Any.Configured(), TypeFilter.Any.Configured(false));
            codebase.Cache();
        }
示例#2
0
        private static void BuildBoltUnitOptions()
        {
#if (UNITY_BOLT_EXIST)
            DictionaryAsset          projectSettings = AssetDatabase.LoadAssetAtPath(PathUtility.FromProject(LudiqCore.Paths.projectSettings), typeof(DictionaryAsset)) as DictionaryAsset;
            List <LooseAssemblyName> assemblyOptions = projectSettings.dictionary["assemblyOptions"] as List <LooseAssemblyName>;
#else
            List <LooseAssemblyName> assemblyOptions = BoltCore.Configuration.assemblyOptions;
#endif

            if (!assemblyOptions.Contains("FMODUnity"))
            {
                assemblyOptions.Add("FMODUnity");
            }

            if (!assemblyOptions.Contains("FMODUnityResonance"))
            {
                assemblyOptions.Add("FMODUnityResonance");
            }
#if (UNITY_BOLT_EXIST)
            List <Type> typeOptions = projectSettings.dictionary["typeOptions"] as List <Type>;
#else
            List <Type> typeOptions = BoltCore.Configuration.typeOptions;
#endif
            Assembly fmodUnityAssembly          = Assembly.Load("FMODUnity");
            Assembly fmodUnityResonanceAssembly = Assembly.Load("FMODUnityResonance");

            List <Type> allTypes = new List <Type>(GetTypesForNamespace(fmodUnityAssembly, "FMOD"));
            allTypes.AddRange(GetTypesForNamespace(fmodUnityAssembly, "FMOD.Studio"));

            foreach (Type type in allTypes)
            {
                if (!typeOptions.Contains(type))
                {
                    typeOptions.Add(type);
                }
            }

            Codebase.UpdateSettings();
#if (UNITY_BOLT_EXIST)
            UnitBase.Build();
#else
            UnitBase.Rebuild();
#endif
        }
        protected override void OnContentGUI()
        {
            GUILayout.BeginVertical(Styles.background, GUILayout.ExpandHeight(true));

            LudiqGUI.FlexibleSpace();

            LudiqGUI.BeginHorizontal();
            LudiqGUI.FlexibleSpace();

            var text = "Choose the assemblies in which you want to look for units.\n"
                       + "By default, all project and Unity assemblies are included.\n"
                       + "Unless you use a third-party plugin distributed as a DLL, you shouldn't need to change this.";

            GUILayout.Label(text, LudiqStyles.centeredLabel, GUILayout.MaxWidth(370));
            LudiqGUI.FlexibleSpace();
            LudiqGUI.EndHorizontal();

            LudiqGUI.Space(10);

            var height = LudiqGUI.GetInspectorHeight(null, assemblyOptionsMetadata, Styles.optionsWidth, GUIContent.none);

            LudiqGUI.BeginHorizontal();

            LudiqGUI.FlexibleSpace();

            EditorGUI.BeginChangeCheck();

            var position = GUILayoutUtility.GetRect(Styles.optionsWidth, height);

            LudiqGUI.Inspector(assemblyOptionsMetadata, position, GUIContent.none);

            if (EditorGUI.EndChangeCheck())
            {
                assemblyOptionsMetadata.Save();
                Codebase.UpdateSettings();
            }

            LudiqGUI.FlexibleSpace();
            LudiqGUI.EndHorizontal();

            LudiqGUI.Space(10);

            LudiqGUI.BeginHorizontal();
            LudiqGUI.FlexibleSpace();

            if (GUILayout.Button("Reset to Defaults", Styles.defaultsButton))
            {
                assemblyOptionsMetadata.Reset(true);
                assemblyOptionsMetadata.Save();
            }

            LudiqGUI.FlexibleSpace();
            LudiqGUI.EndHorizontal();

            LudiqGUI.FlexibleSpace();

            LudiqGUI.Space(10);

            LudiqGUI.BeginHorizontal();
            LudiqGUI.FlexibleSpace();

            if (GUILayout.Button(completeLabel, Styles.completeButton))
            {
                Complete();
            }

            LudiqGUI.FlexibleSpace();
            LudiqGUI.EndHorizontal();

            LudiqGUI.FlexibleSpace();

            LudiqGUI.EndVertical();
        }
        protected override void OnContentGUI()
        {
            GUILayout.BeginVertical(Styles.background, GUILayout.ExpandHeight(true));

            LudiqGUI.FlexibleSpace();

            LudiqGUI.BeginHorizontal();
            LudiqGUI.FlexibleSpace();

            var text = "Choose the types you want to use for variables and units.\n"
                       + "MonoBehaviour types are always included.";

            GUILayout.Label(text, LudiqStyles.centeredLabel, GUILayout.MaxWidth(370));
            LudiqGUI.FlexibleSpace();
            LudiqGUI.EndHorizontal();

            LudiqGUI.Space(10);

            var height = LudiqGUI.GetInspectorHeight(null, typeOptionsMetadata, Styles.optionsWidth, GUIContent.none);

            LudiqGUI.BeginHorizontal();

            LudiqGUI.FlexibleSpace();

            EditorGUI.BeginChangeCheck();

            var position = GUILayoutUtility.GetRect(Styles.optionsWidth, height);

            LudiqGUI.Inspector(typeOptionsMetadata, position, GUIContent.none);

            if (EditorGUI.EndChangeCheck())
            {
                typeOptionsMetadata.Save();
                Codebase.UpdateSettings();
            }

            LudiqGUI.FlexibleSpace();
            LudiqGUI.EndHorizontal();

            LudiqGUI.Space(10);

            LudiqGUI.BeginHorizontal();
            LudiqGUI.FlexibleSpace();

            if (GUILayout.Button("Reset to Defaults", Styles.defaultsButton))
            {
                typeOptionsMetadata.Reset(true);
                typeOptionsMetadata.Save();
            }

            LudiqGUI.FlexibleSpace();
            LudiqGUI.EndHorizontal();

            LudiqGUI.FlexibleSpace();

            LudiqGUI.Space(10);

            LudiqGUI.BeginHorizontal();
            LudiqGUI.FlexibleSpace();

            if (GUILayout.Button("Generate", Styles.completeButton))
            {
                Complete();
            }

            LudiqGUI.FlexibleSpace();
            LudiqGUI.EndHorizontal();

            LudiqGUI.FlexibleSpace();

            LudiqGUI.EndVertical();
        }