示例#1
0
    //创建方块对象
    public void SpawnNewPiece(int x, int y, CodeType type)
    {
        GameObject code = Instantiate(piecePrefabDict[type], NumToVector(x, y), Quaternion.identity);

        code.transform.parent = transform;

        CodePrefab codePrefab = code.GetComponent <CodePrefab>();

        codePrefab.initPos(x, y, this, type);

        gridCodes[x, y] = codePrefab;
    }
示例#2
0
    //滑动手势判断
    public void UpCode()
    {
        if (GetComponent <SystemUI>().IsGame)
        {
            if (StartCode != null && EndCode != null)
            {
                int X = EndCode.getX - StartCode.getX;
                int Y = EndCode.getY - StartCode.getY;

                //横轴滑动
                if (Mathf.Abs(X) > Mathf.Abs(Y))
                {
                    //右滑
                    if (X > 0)
                    {
                        Debug.Log("向右滑动");
                        EndCode = gridCodes[StartCode.getX + 1, StartCode.getY];
                    }
                    //左滑
                    else if (X < 0)
                    {
                        Debug.Log("向左滑动");
                        EndCode = gridCodes[StartCode.getX - 1, StartCode.getY];
                    }
                }
                //纵轴滑动
                else if (Mathf.Abs(X) < Mathf.Abs(Y))
                {
                    if (Y > 0)
                    {
                        Debug.Log("向下滑动");
                        EndCode = gridCodes[StartCode.getX, StartCode.getY + 1];
                    }
                    else if (Y < 0)
                    {
                        Debug.Log("向上滑动");
                        EndCode = gridCodes[StartCode.getX, StartCode.getY - 1];
                    }
                }
                else
                {
                    EndCode = null;
                }
                StartCoroutine(MoveCode());

                StartCode = null;
                EndCode   = null;
            }
        }
    }
示例#3
0
    //行单位填充空节点
    private bool fillRow()
    {
        //用于判断是否全部填充
        bool isNeed = true;

        for (int i = 0; i < Grid_H; i++)
        {
            for (int y = 0; y < Grid_V; y++)
            {
                //判断当前结点是否为空节点
                if (gridCodes[i, y].getCodeType == CodeType.EMPTY)
                {
                    isNeed = false;

                    Destroy(gridCodes[i, y].gameObject);

                    GameObject code = Instantiate(piecePrefabDict[CodeType.NORMAL], NumToVector(i, -1), Quaternion.identity);

                    code.transform.parent = transform;

                    CodePrefab codePrefab = code.GetComponent <CodePrefab>();

                    codePrefab.initPos(i, -1, this, CodeType.NORMAL);

                    codePrefab.getColorComponent.setRangeSprite();

                    for (int c = y - 1; c >= 0; c--)
                    {
                        gridCodes[i, c].getMoveComponent.MoveToPos(i, c + 1, fillTime);

                        gridCodes[i, c + 1] = gridCodes[i, c];
                    }

                    codePrefab.getMoveComponent.MoveToPos(i, 0, fillTime);

                    gridCodes[i, 0] = codePrefab;

                    break;
                }
            }
        }

        return(isNeed);
    }
 public void initMoveCompent(CodePrefab code)
 {
     codePrefab = code;
 }
示例#5
0
 public void EnterCode(CodePrefab eCode)
 {
     EndCode = eCode;
 }
示例#6
0
 public void DownCode(CodePrefab sCode)
 {
     StartCode = sCode;
 }
示例#7
0
    //匹配当前指定对象是否有消除的对象
    public List <CodePrefab> getMatch(CodePrefab code, int x, int y)
    {
        List <CodePrefab> codeMatch      = new List <CodePrefab>();
        List <CodePrefab> horizontalCode = new List <CodePrefab>();
        List <CodePrefab> verticalCode   = new List <CodePrefab>();
        bool isH = false;
        bool isV = false;

        if (code.getCodeType == CodeType.EMPTY)
        {
            return(codeMatch);
        }

        //右遍历
        for (int i = x + 1; i < Grid_H; i++)
        {
            if (code.getX == i && code.getY == y)
            {
                break;
            }
            if (gridCodes[i, y].getCodeType != CodeType.EMPTY && gridCodes[i, y].getColorComponent.getColor == code.getColorComponent.getColor)
            {
                horizontalCode.Add(gridCodes[i, y]);
            }
            else
            {
                break;
            }
        }

        //左遍历
        for (int i = x - 1; i >= 0; i--)
        {
            if (code.getX == i && code.getY == y)
            {
                break;
            }
            if (gridCodes[i, y].getCodeType != CodeType.EMPTY && gridCodes[i, y].getColorComponent.getColor == code.getColorComponent.getColor)
            {
                horizontalCode.Add(gridCodes[i, y]);
            }
            else
            {
                break;
            }
        }

        //下遍历
        for (int i = y + 1; i < Grid_V; i++)
        {
            if (code.getX == x && code.getY == i)
            {
                break;
            }
            if (gridCodes[x, i].getCodeType != CodeType.EMPTY && gridCodes[x, i].getColorComponent.getColor == code.getColorComponent.getColor)
            {
                verticalCode.Add(gridCodes[x, i]);
            }
            else
            {
                break;
            }
        }
        //上遍历
        for (int i = y - 1; i >= 0; i--)
        {
            if (code.getX == x && code.getY == i)
            {
                break;
            }
            if (gridCodes[x, i].getCodeType != CodeType.EMPTY && gridCodes[x, i].getColorComponent.getColor == code.getColorComponent.getColor)
            {
                verticalCode.Add(gridCodes[x, i]);
            }
            else
            {
                break;
            }
        }

        if (horizontalCode.Count >= 2)
        {
            isH = true;
            foreach (CodePrefab c in horizontalCode)
            {
                //Debug.Log("横轴  颜色 : " + c.getColorComponent.getColor + "坐标: " + c.getX + "," + c.getY);
                codeMatch.Add(c);
            }
        }

        if (verticalCode.Count >= 2)
        {
            isV = true;
            foreach (CodePrefab c in verticalCode)
            {
                //Debug.Log("纵轴   颜色 : " + c.getColorComponent.getColor + "坐标: " + c.getX + "," + c.getY);
                codeMatch.Add(c);
            }
        }

        if (isH || isV)
        {
            //Debug.Log("颜色 : " + code.getColorComponent.getColor + "坐标: " + x + "," + y);

            codeMatch.Add(code);
        }

        return(codeMatch);
    }