private List <AssetTypeInfo> HandleGetAvailableAssetTypes(ReferencedFileSave referencedFileSave) { var element = CodeGeneratorManager.GetElementFrom(referencedFileSave); if (element != null) { var foundItem = AssetTypeInfoManager.Self.AssetTypesForThisProject .Where(item => item.QualifiedRuntimeTypeName.QualifiedType == GueDerivingClassCodeGenerator.Self.GetQualifiedRuntimeTypeFor(element)); if (foundItem.Any()) { return(foundItem.ToList()); } } return(null); }