示例#1
0
        /// <summary>
        /// 发布已通过版本
        /// </summary>
        /// <param name="authorizerAccessToken"></param>
        /// <param name="shopId"></param>
        /// <param name="logDbContext"></param>
        public APIResult ReleaseVersion(string authorizerAccessToken, ShopWechatOpenAuthorizer item, TemplateInfo tempInfo)
        {
            var releaseResult = CodeApi.Release(authorizerAccessToken);

            //如果发布成功,则将请求的结果写入到数据库中
            if (releaseResult.errcode != Senparc.Weixin.ReturnCode.请求成功)
            {
                return(Error("发布失败," + releaseResult.errmsg));
            }

            item.IsRelease = true;
            item.CurrentTemplateUserVersion = item.ReleaseTemplateUserVersion;
            item.CurrentTemplateId          = tempInfo.template_id;
            item.CurrentTemplateUserDesc    = tempInfo.user_desc;
            db.SaveChanges();
            //这里尝试添加二唯码规则
            if (hostingEnvironment != null)
            {
                var qrCodeResult = CodeApiExt.QRCodeJumpAddPublish(item.ShopId, authorizerAccessToken, hostingEnvironment);
                if (qrCodeResult.errcode != ReturnCode.请求成功)
                {
                    return(Error("添加二维码规则失败 ," + qrCodeResult.errmsg));
                }
            }
            return(Success());
        }
示例#2
0
        public async System.Threading.Tasks.Task <APIResult <CodeResultJson> > ReleaseAsync([FromBody] ShopIdArgsModel args)
        {
            if (!args.ShopId.HasValue)
            {
                throw new ArgumentNullException("ShopId");
            }
            CheckShopActor(args.ShopId.Value, ShopActorType.超级管理员);

            var authorizerAccessToken = GetAuthorizerAccessToken(args.ShopId.Value);
            var result = await CodeApi.ReleaseAsync(authorizerAccessToken.authorizer_access_token);


            //如果请求成功,则将请求的结果写入到数据库中
            if (result.errcode == Senparc.Weixin.ReturnCode.请求成功)
            {
                var authorizer = db.Query <ShopWechatOpenAuthorizer>()
                                 .Where(m => !m.IsDel)
                                 .Where(m => m.ShopId == args.ShopId.Value)
                                 .FirstOrDefault();

                authorizer.IsRelease = true;
                await db.SaveChangesAsync();

                //这里尝试添加二唯码规则
                try
                {
                    CodeApiExt.QRCodeJumpAddPublish(args.ShopId.Value, authorizerAccessToken.authorizer_access_token, hostingEnvironment);
                }
                catch (Exception)
                {
                }
            }
            return(Success(result));
        }
示例#3
0
        private static string ParseResponse(TulingResponseData response)
        {
            var result  = string.Empty;
            var builder = new StringBuilder();

            builder.Append(result);
            foreach (var res in response.Results)
            {
                switch (res.ResultType)
                {
                case "text":
                    builder.Append(res.Values.Text);
                    break;

                case "image":
                    builder.Append(CodeApi.Code_Image(res.Values.Image));
                    break;

                case "voice":
                    builder.Append(CodeApi.Code_Voice(res.Values.Voice));
                    break;

                case "url":
                    builder.Append($" {res.Values.Url} ");
                    break;
                }
            }

            result = builder.ToString();
            return(result);
        }
示例#4
0
        protected override void Parse()
        {
            var root = document.DocumentNode;

            var query = SearchNodes(root, n => n.Name == "div" && n.ChildAttributes("class").Any(p => p.Value == "xz_cont"));

            if (query.IsNullOrEmpty())
            {
                return;
            }

            var node = query.First();
            var imgs = SearchNodes(node, n => n.Name == "img");

            if (imgs.IsNullOrEmpty() || imgs.Count < 4)
            {
                return;
            }

            var msg  = node.InnerText;
            var srcs = imgs.Select(i => CodeApi.Code_Image(i.Attributes.First(a => a.Name == "src").Value) + "\r\n").ToList();

            for (var i = 0; i < Dims.Length; i++)
            {
                var index = msg.IndexOf(Dims[i], StringComparison.Ordinal);
                index += Dims[i].Length;
                msg    = msg.Insert(index, srcs[i]);
            }

            Content = msg;
        }
示例#5
0
        public bool RecentFlash(MsgInformationEx MsgDTO, object[] param)
        {
            var picUrl = PicCacher.Random();

            MsgSender.PushMsg(MsgDTO, CodeApi.Code_Flash_Relational(picUrl));
            return(true);
        }
示例#6
0
文件: PetAI.cs 项目: Dolany/DolanyAI
        public bool MyPet(MsgInformationEx MsgDTO, object[] param)
        {
            var pet = PetRecord.Get(MsgDTO.FromQQ);

            var levelModel = PetLevelSvc[pet.Level];

            var HasExtEndur = VipArmerRecord.Get(MsgDTO.FromQQ).CheckArmer("耐力护符");
            var extEndur    = HasExtEndur ? "(+10)" : string.Empty;
            var petEndur    = levelModel.Endurance - PetEnduranceRecord.Get(MsgDTO.FromQQ).ConsumeTotal + (HasExtEndur ? 10 : 0);

            var session = new MsgSession(MsgDTO);

            session.Add($"{CodeApi.Code_Image_Relational(pet.PicPath)}");
            session.Add($"名称:{pet.Name}");
            session.Add($"种族:{pet.PetNo}");
            session.Add($"食性:{pet.Attribute ?? "无"}");
            session.Add($"等级:{Utility.LevelEmoji(pet.Level)}");
            session.Add($"{Emoji.心}:{levelModel.HP}");
            session.Add($"耐力:{petEndur}/{levelModel.Endurance}{extEndur}");
            session.Add($"经验值:{pet.Exp}/{levelModel.Exp}");

            if (!pet.Skills.IsNullOrEmpty())
            {
                session.Add($"技能:{pet.Skills.Select(p => $"{p.Key}({p.Value})").JoinToString(",")}");
            }
            if (pet.RemainSkillPoints > 0)
            {
                session.Add($"可用技能点:{pet.RemainSkillPoints}");
            }

            session.Send();
            return(true);
        }
示例#7
0
        private void JudgeResult()
        {
            if (IsGameOver())
            {
                PushMsg("很遗憾队伍全灭,请再接再厉!");
                return;
            }

            if (Gamers.Count == 1)
            {
                var winner      = Gamers.First();
                var treasureStr = TreasureTotal.ToString();
                if (string.IsNullOrEmpty(treasureStr))
                {
                    PushMsg($"获胜者为 {CodeApi.Code_At(winner.QQNum)} !但是没有任何物品掉落");
                    return;
                }

                PushMsg($"获胜者为 {CodeApi.Code_At(winner.QQNum)} !获得以下物品:\r\n{treasureStr}");
                TreasureTotal.SaveToPerson(winner.QQNum);
                return;
            }

            var msg       = "恭喜你们获得了胜利!\r\n";
            var treasures = TreasureTotal.Split();

            msg += $"{CodeApi.Code_At(Gamers[0].QQNum)} 获取了\r\n{treasures[0]}\r\n{CodeApi.Code_At(Gamers[1].QQNum)} 获取了\r\n{treasures[1]}";
            PushMsg(msg);

            treasures[0].SaveToPerson(Gamers[0].QQNum);
            treasures[1].SaveToPerson(Gamers[1].QQNum);
        }
示例#8
0
        private void PlayerAct(XunYuanGamingModel player, int choice, XunyuanMonsterModel monster, XunYuanGamingModel partner)
        {
            switch (choice)
            {
            case -1:
            {
                PushMsg("你放弃了思考!");
                break;
            }

            case 0:
            {
                monster.HP = Math.Max(0, monster.HP - player.Attack);
                PushMsg($"{monster.Name} 受到了 {CodeApi.Code_At(player.QQNum)} 的 {player.Attack} 点伤害,剩余 {monster.HP} 点生命值");
                break;
            }

            case 1:
            {
                partner.HP = Math.Max(0, partner.HP - player.Attack);
                PushMsg($"{CodeApi.Code_At(player.QQNum)} 受到了 {CodeApi.Code_At(player.QQNum)} 的 {player.Attack} 点伤害,剩余 {partner.HP} 点生命值");
                if (partner.IsDead)
                {
                    PushMsg($"{CodeApi.Code_At(partner.QQNum)} 被移除了队伍!");
                    Gamers.Remove(partner);
                }
                break;
            }
            }
        }
示例#9
0
        public bool Fight(MsgInformationEx MsgDTO, object[] param)
        {
            var aimNum = (long)param[0];

            if (MsgDTO.FromQQ == aimNum)
            {
                MsgSender.PushMsg(MsgDTO, "你无法跟自己对决!");
                return(false);
            }

            if (BindAiSvc.AllAiNums.Contains(aimNum))
            {
                MsgSender.PushMsg(MsgDTO, "鱼唇的人类,你无法挑战ai的威严!");
                return(false);
            }

            if (ChessSvc.IsGroupInPlaying(MsgDTO.FromGroup))
            {
                MsgSender.PushMsg(MsgDTO, "本群正在进行一场对决,请稍后再试!");
                return(false);
            }

            if (OSPersonBuff.CheckBuff(MsgDTO.FromQQ, "黄砂"))
            {
                MsgSender.PushMsg(MsgDTO, "你当前无法进行挑战!(黄砂)");
                return(false);
            }

            if (!WaiterSvc.WaitForConfirm(MsgDTO.FromGroup, aimNum, $"{CodeApi.Code_At(MsgDTO.FromQQ)} 正在向你发起一场对决,是否接受?", MsgDTO.BindAi, 10))
            {
                MsgSender.PushMsg(MsgDTO, "对决取消!");
                return(false);
            }

            if (ChessSvc.IsQQInPlaying(MsgDTO.FromQQ))
            {
                MsgSender.PushMsg(MsgDTO, "你正在进行一场对决,请稍后再试!");
                return(false);
            }

            if (ChessSvc.IsQQInPlaying(aimNum))
            {
                MsgSender.PushMsg(MsgDTO, "你的对手正在进行一场对决,请稍后再试!");
                return(false);
            }

            ChessSvc.StartAGame(MsgDTO.FromGroup, MsgDTO.FromQQ, aimNum, (GroupNum, QQNum, Msg, judge) =>
            {
                var msg       = MsgDTO.Clone();
                msg.FromQQ    = QQNum;
                msg.FromGroup = GroupNum;

                var info = WaiterSvc.WaitForInformation(msg, Msg,
                                                        information => information.FromGroup == GroupNum && information.FromQQ == QQNum && judge(information.Msg), 10, true);
                return(info == null ? string.Empty : info.Msg);
            }, MsgDTO.BindAi);

            return(true);
        }
示例#10
0
        private string FortunePrintString(MajFortuneCache fortune)
        {
            var msg = "今日麻将运势:" + $"\r\n整体运势:{GetStarString(fortune.FortuneStar)} " + $"\r\n吉位:{fortune.Position} "
                      + $"\r\n牌运:{fortune.Kind} " + $"\r\n代表人物:{fortune.CharactorName} "
                      + $"\r\n{CodeApi.Code_Image(fortune.CharactorPath)}";

            return(msg);
        }
示例#11
0
        private bool DealDiet(MsgInformationEx MsgDTO, string name, long aimQQ, int price)
        {
            var aimDietRec = CookingRecord.Get(aimQQ);

            if (!aimDietRec.CheckDiet(name))
            {
                MsgSender.PushMsg(MsgDTO, "对方没有该菜肴!");
                return(false);
            }

            var dietModel = CookingDietSvc[name];

            if (dietModel.EstimatedPrice < price)
            {
                MsgSender.PushMsg(MsgDTO, $"交易价格不能低于该菜肴的成本价格({dietModel.EstimatedPrice.CurencyFormat()})!");
                return(false);
            }

            var sourceOSPerson = OSPerson.GetPerson(MsgDTO.FromQQ);
            var fee            = OSPersonBuff.CheckBuff(MsgDTO.FromQQ, "苍天") ? 0 : price / 20;

            if (sourceOSPerson.Golds < price + fee)
            {
                MsgSender.PushMsg(MsgDTO, "你没有足够的金币来支付!");
                return(false);
            }

            var count = aimDietRec.CookedDietDic[name];
            var msg   = $"收到来自 {CodeApi.Code_At(MsgDTO.FromQQ)} 的交易请求:\r\n" +
                        $"希望得到的菜肴:{name}\r\n" +
                        $"价格:{price.CurencyFormat()}({dietModel.EstimatedPrice.CurencyFormat()})\r\n" +
                        $"你当前持有:{count}个,是否确认交易?";

            if (!WaiterSvc.WaitForConfirm(MsgDTO.FromGroup, aimQQ, msg, MsgDTO.BindAi, 10))
            {
                MsgSender.PushMsg(MsgDTO, "交易取消!");
                return(false);
            }

            var sourceDietRec = CookingRecord.Get(MsgDTO.FromQQ);

            sourceDietRec.AddDiet(name);
            sourceDietRec.Update();

            aimDietRec.DietConsume(name);
            aimDietRec.Update();

            sourceOSPerson.Golds -= price + fee;
            sourceOSPerson.Update();

            var aimOSPerson = OSPerson.GetPerson(aimQQ);

            aimOSPerson.Golds += price;
            aimOSPerson.Update();

            MsgSender.PushMsg(MsgDTO, "交易完毕!");
            return(true);
        }
示例#12
0
        public bool Xunyuan(MsgInformationEx MsgDTO, object[] param)
        {
            var aimQQ = (long)param[0];

            if (aimQQ == MsgDTO.FromQQ)
            {
                MsgSender.PushMsg(MsgDTO, "你无法和自己寻缘!");
                return(false);
            }

            if (!XunYuanMgr.CheckGroup(MsgDTO.FromGroup))
            {
                MsgSender.PushMsg(MsgDTO, "此群正在进行一场寻缘,请稍候再试!");
                return(false);
            }

            if (!XunYuanMgr.CheckQQNum(MsgDTO.FromQQ))
            {
                MsgSender.PushMsg(MsgDTO, "你正在进行一场寻缘,请稍候再试!");
                return(false);
            }

            if (!XunYuanMgr.CheckQQNum(aimQQ))
            {
                MsgSender.PushMsg(MsgDTO, "对方正在进行一场寻缘,请稍候再试!");
                return(false);
            }

            var msg = $"{CodeApi.Code_At(aimQQ)} 你正被邀请参加一次寻缘,是否同意?";

            if (!WaiterSvc.WaitForConfirm(MsgDTO.FromGroup, aimQQ, msg, MsgDTO.BindAi))
            {
                MsgSender.PushMsg(MsgDTO, "操作取消!");
                return(false);
            }

            var Gamers = new[] { MsgDTO.FromQQ, aimQQ }.Select(p =>
            {
                var armerRecord = PersonArmerRecord.Get(p);
                var osPerson    = OSPerson_Doremi.GetPerson(p);
                var levelModel  = LevelSvc.GetByLevel(osPerson.Level);

                var battleArmers = Rander.RandSort(armerRecord.Armers.ToArray()).Take(10).ToDictionary(a => a.Key, a => a.Value);
                return(new XunYuanGamingModel()
                {
                    QQNum = p,
                    Armers = battleArmers,
                    EscapeArmers = armerRecord.EscapeArmers,
                    BasicHP = levelModel.HP,
                    HP = levelModel.HP + ArmerSvc.CountHP(battleArmers),
                    BasicAttack = levelModel.Atk,
                    Attack = levelModel.Atk + ArmerSvc.CountAtk(battleArmers)
                });
            }).ToArray();

            XunYuanMgr.StartGame(Gamers, MsgDTO.FromGroup, MsgDTO.BindAi);
            return(true);
        }
示例#13
0
 private static void SendAlertMsg(KanColeGirlVoice randGirl, long groupNum, string BindAi)
 {
     MsgSender.PushMsg(new MsgCommand {
         Command = CommandType.SendGroup, Msg = CodeApi.Code_Voice(randGirl.VoiceUrl), ToGroup = groupNum, BindAi = BindAi
     });
     MsgSender.PushMsg(new MsgCommand {
         Command = CommandType.SendGroup, Msg = randGirl.Content, ToGroup = groupNum, BindAi = BindAi
     });
 }
示例#14
0
        public bool MiniStory(MsgInformationEx MsgDTO, object[] param)
        {
            var rec = ArknightsMiniStoryRecord.GetLast();

            var msg = $"【No.{rec.No}】\r\n{CodeApi.Code_Image_Relational(CachePath + rec.Path)}";

            MsgSender.PushMsg(MsgDTO, msg);
            return(true);
        }
示例#15
0
        public bool RandomMajFortune(MsgInformationEx MsgDTO, object[] param)
        {
            var fortune = RapidCacher.GetCache($"MajFortune:{MsgDTO.FromQQ}", CommonUtil.UntilTommorow(), () => NewFortune(MsgDTO.FromQQ));
            var msg     = "今日麻将运势:" + $"\r\n整体运势:{Utility.LevelToStars(fortune.FortuneStar)} " + $"\r\n吉位:{fortune.Position} "
                          + $"\r\n牌运:{fortune.Kind} " + $"\r\n代表人物:{fortune.CharactorName} "
                          + $"\r\n{CodeApi.Code_Image(fortune.CharactorPath)}";

            MsgSender.PushMsg(MsgDTO, msg);
            return(true);
        }
示例#16
0
        private bool RandVoice(MsgInformationEx MsgDTO, string name)
        {
            var folderPath = "./voices/" + name;
            var folder     = new DirectoryInfo(folderPath);
            var files      = folder.GetFiles();
            var file       = files.RandElement();

            MsgSender.PushMsg(MsgDTO, CodeApi.Code_Voice(file.FullName));
            return(true);
        }
示例#17
0
        /// <summary>
        /// 提交审核
        /// </summary>
        /// <param name="authorizerAccessToken"></param>
        /// <param name="item"></param>
        /// <param name="tempInfo"></param>
        public APIResult SubmitVersion(string authorizerAccessToken, ShopWechatOpenAuthorizer item, TemplateInfo tempInfo)
        {
            //先上传代码
            string extJsonString = Newtonsoft.Json.JsonConvert.SerializeObject(new { ext = new { shopFlag = item.Shop.Flag } });
            var    commitResult  = CodeApi.Commit(authorizerAccessToken, tempInfo.template_id, extJsonString, tempInfo.user_version, tempInfo.user_desc);

            //如果请求成功,则将请求的参数写入到数据库进行保存
            if (commitResult.errcode != Senparc.Weixin.ReturnCode.请求成功)
            {
                return(Error("上传代码失败," + commitResult.errmsg));
            }

            //提交审核
            List <SubmitAuditPageInfo> list = new List <SubmitAuditPageInfo>();
            CategroyInfo category           = AuthorizerHelper.GetCategory(authorizerAccessToken);

            list.Add(new SubmitAuditPageInfo()
            {
                first_id     = category.first_id,
                second_id    = category.second_id,
                first_class  = category.first_class,
                second_class = category.second_class,
                third_class  = category.third_class,
                third_id     = category.third_id,
                title        = "点餐",
                tag          = category.first_class,
                address      = "pages/home/home"
            });
            try
            {
                var submitAuditResult = CodeApi.SubmitAudit(authorizerAccessToken, list);

                if (submitAuditResult.errcode != ReturnCode.请求成功)
                {
                    return(Error("提交审核失败," + submitAuditResult.errmsg));
                }
                item.CurrentTemplateExtJson     = extJsonString;
                item.CurrentAuditId             = int.Parse(submitAuditResult.auditid);
                item.CurrentAuditStatus         = 2; //审核状态,其中0为审核成功,1为审核失败,2为审核中
                item.ReleaseTemplateUserVersion = tempInfo.user_version;
                item.IsRelease = false;              //将发布状态设置为未发布
                db.SaveChanges();

                if (item.CurrentAuditStatus == 0) //审核通过则马上发布
                {
                    ReleaseVersion(authorizerAccessToken, item, tempInfo);
                }
            }
            catch (Exception ex)
            {
                return(Error("提交审核失败," + ex.Message));
            }

            return(Success());
        }
示例#18
0
 public static void PushMsg(MsgInformationEx MsgInfo, string Content, bool isNeedAt = false)
 {
     PushMsg(new MsgCommand
     {
         Command = MsgInfo.Type == MsgType.Group ? CommandType.SendGroup : CommandType.SendPrivate,
         Msg     = MsgInfo.Type == MsgType.Group && isNeedAt ? $"{CodeApi.Code_At(MsgInfo.FromQQ)} {Content}" : Content,
         ToGroup = MsgInfo.FromGroup,
         ToQQ    = MsgInfo.FromQQ,
         BindAi  = MsgInfo.BindAi
     });
 }
示例#19
0
        public bool SayHello(MsgInformationEx MsgDTO, object[] param)
        {
            var query = HelloList.FirstOrDefault(h => h.GroupNum == MsgDTO.FromGroup && h.QQNum == MsgDTO.FromQQ);

            if (query == null)
            {
                MsgSender.PushMsg(MsgDTO, "你还没有设定过招呼内容哦~(请使用【打招呼设定】命令来设定每日打招呼内容!)");
                return(false);
            }

            MsgSender.PushMsg(MsgDTO, $"{CodeApi.Code_At(MsgDTO.FromQQ)} {query.Content}");
            return(true);
        }
示例#20
0
        private static void DoSkill(MsgInformationEx MsgDTO, long aimQQ, string key, DateTime rebornTime, string skillName)
        {
            var cache = new AliveStateCache
            {
                QQNum      = aimQQ,
                GroupNum   = MsgDTO.FromGroup,
                Name       = skillName,
                RebornTime = rebornTime
            };

            SCacheService.Cache(key, cache, rebornTime);

            MsgSender.PushMsg(MsgDTO, $"成功对 {CodeApi.Code_At(aimQQ)} 使用了 {skillName}!他将于 {rebornTime.ToString(CultureInfo.CurrentCulture)} 后复活!");
        }
示例#21
0
        private void MonsterTurn(XunyuanMonsterModel monster)
        {
            var target = Gamers[Rander.RandInt(Gamers.Count)];

            target.HP = Math.Max(0, target.HP - monster.Atk);
            PushMsg($"{CodeApi.Code_At(target.QQNum)} 受到了 {monster.Name} 的 {monster.Atk}点攻击伤害!剩余 {target.HP}点生命");
            if (!target.IsDead)
            {
                return;
            }

            PushMsg($"{CodeApi.Code_At(target.QQNum)} 被移除了队伍!");
            Gamers.Remove(target);
        }
示例#22
0
        public bool KancoleVoice(MsgInformationEx MsgDTO, object[] param)
        {
            var girlName = param[0] as string;

            var voice = GetRandVoiceInfo(girlName);

            if (voice == null)
            {
                return(false);
            }

            MsgSender.PushMsg(MsgDTO, CodeApi.Code_Voice(voice.VoiceUrl));
            MsgSender.PushMsg(MsgDTO, voice.Content);
            return(true);
        }
示例#23
0
        private static void SendTarotFortune(MsgInformationEx MsgDTO, TarotFortuneDataModel data)
        {
            if (data == null)
            {
                return;
            }

            var msg = $"{CodeApi.Code_Image(TarotServerPath + data.PicSrc)}\r\n";

            msg += $"牌名:{data.Name}\r\n";
            msg += data.IsPos ? "正位解释:" : "逆位解释:";
            msg += data.Description;

            MsgSender.PushMsg(MsgDTO, msg, true);
        }
示例#24
0
        public bool MiniStoryIndex(MsgInformationEx MsgDTO, object[] param)
        {
            var no  = (int)(long)param[0];
            var rec = ArknightsMiniStoryRecord.Get(no);

            if (rec == null)
            {
                MsgSender.PushMsg(MsgDTO, "未找到相应的期号!");
                return(false);
            }

            var msg = $"【No.{rec.No}】\r\n{CodeApi.Code_Image_Relational(CachePath + rec.Path)}";

            MsgSender.PushMsg(MsgDTO, msg);
            return(true);
        }
示例#25
0
        private void FishItem(MsgInformationEx MsgDTO)
        {
            if (OSPersonBuff.CheckBuff(MsgDTO.FromQQ, "梅雨") && Rander.RandInt(100) < 30)
            {
                MsgSender.PushMsg(MsgDTO, "欸呀呀,捞瓶子失败了!(梅雨)", true);
                return;
            }

            var item      = HonorSvc.RandItem();
            var record    = ItemCollectionRecord.Get(MsgDTO.FromQQ);
            var honorName = HonorSvc.FindHonorName(item.Name);

            var count     = 1;
            var vipArmers = VipArmerRecord.Get(MsgDTO.FromQQ);

            if (vipArmers.CheckArmer("安妮的镜子"))
            {
                count = 2;
            }
            vipArmers.Armers.Remove(p => p.Name == "安妮的镜子");
            vipArmers.Update();

            DriftBottleAnalyzeRecord.Record(item.Name, count);

            var s   = record.ItemIncome(item.Name, count);
            var msg = "你捞到了 \r\n" +
                      $"{(string.IsNullOrEmpty(item.PicPath) ? string.Empty : $"{CodeApi.Code_Image_Relational(item.PicPath)}\r\n")}" +
                      $"{item.Name}{(count > 1 ? $"*{count}" : string.Empty)} \r\n" +
                      $"    {item.Description} \r\n" +
                      $"稀有率为 {HonorSvc.ItemRate(item)}%\r\n" +
                      $"售价为:{item.Price} 金币\r\n" +
                      $"特性:{(item.Attributes == null ? "无" : string.Join(",", item.Attributes))}\r\n" +
                      $"你总共拥有该物品 {record.HonorCollections[honorName].Items[item.Name]}个";

            if (!string.IsNullOrEmpty(s))
            {
                msg += $"\r\n{s}";
            }

            if (OSPersonBuff.CheckBuff(MsgDTO.FromQQ, "钻石尘") && Rander.RandInt(100) < 50)
            {
                OSPerson.GoldConsume(MsgDTO.FromQQ, 40);
                msg += "\r\n欸呀呀,你丢失了40金币(钻石尘)";
            }

            MsgSender.PushMsg(MsgDTO, msg, true);
        }
示例#26
0
        private void SendTarotFortune(MsgInformationEx MsgDTO, TarotCacheModel data)
        {
            if (data == null)
            {
                return;
            }

            var ptr = data.IsPos ? "正位" : "逆位";
            var msg = $"{CodeApi.Code_Image_Relational($"{TarotServerPath}{data.SerialName}/{data.CardName}.jpg")}\r\n";

            msg += $"牌名:{ptr}{data.CardName}\r\n";
            msg += $"{ptr}解释:";
            var model = ModelList.First(p => p.Name == data.CardName);

            msg += data.IsPos ? model.正位 : model.逆位;

            MsgSender.PushMsg(MsgDTO, msg, true);
        }
示例#27
0
        public bool AdvantureAgainst(MsgInformationEx MsgDTO, object[] param)
        {
            var aimNum = (long)param[0];

            if (MsgDTO.FromQQ == aimNum)
            {
                MsgSender.PushMsg(MsgDTO, "你无法跟自己对决!");
                return(false);
            }

            if (BindAiSvc.AllAiNums.Contains(aimNum))
            {
                MsgSender.PushMsg(MsgDTO, "鱼唇的人类,你无法挑战ai的威严!");
                return(false);
            }

            if (!AdvGameSvc.CheckGroup(MsgDTO.FromGroup))
            {
                MsgSender.PushMsg(MsgDTO, "本群正在进行一场对决,请稍后再试!");
                return(false);
            }

            if (!WaiterSvc.WaitForConfirm(MsgDTO.FromGroup, aimNum,
                                          $"{CodeApi.Code_At(MsgDTO.FromQQ)} 正在向你发起一场冒险对决,是否接受?", MsgDTO.BindAi, 10))
            {
                MsgSender.PushMsg(MsgDTO, "对决取消!");
                return(false);
            }

            if (!AdvGameSvc.CheckPlayer(aimNum))
            {
                MsgSender.PushMsg(MsgDTO, "你的对手正在进行一场对决,请稍后再试!");
                return(false);
            }

            if (!AdvGameSvc.CheckPlayer(MsgDTO.FromQQ))
            {
                MsgSender.PushMsg(MsgDTO, "你正在进行一场对决,请稍后再试!");
                return(false);
            }

            AdvGameSvc.GameStart(MsgDTO.FromGroup, MsgDTO.FromQQ, aimNum, 1, MsgDTO.BindAi);
            return(true);
        }
示例#28
0
        private void Settlement()
        {
            var msg = $"对决结束!{CodeApi.Code_At(Winner.QQNum)}获取了胜利!";

            if (Bonus > 0)
            {
                msg += $"\r\n获得了全部赏金 {Bonus}金币!";
                var osPerson = OSPerson.GetPerson(Winner.QQNum);
                osPerson.Golds += Bonus;
                osPerson.Update();
            }
            MsgSender.PushMsg(GroupNum, 0, msg, BindAi);

            foreach (var player in players)
            {
                var p = AdvPlayer.GetPlayer(player.QQNum);
                p.BattleRecord(p.QQNum == Winner.QQNum);
                p.Update();
                if (p.QQNum != Winner.QQNum)
                {
                    var osPerson = OSPerson.GetPerson(p.QQNum);
                    osPerson.Golds -= 100;
                    osPerson.Update();
                    MsgSender.PushMsg(GroupNum, p.QQNum, $"你不幸输掉了对决,扣除100金币,你剩余金币为 {osPerson.Golds}", BindAi);
                    continue;
                }

                if (p.WinTotal % 10 != 0)
                {
                    continue;
                }

                var items = HonorSvc.CurMonthLimitItems();
                var item  = items.RandElement();
                MsgSender.PushMsg(GroupNum, p.QQNum, $"你已经累计赢得 {p.WinTotal}场对决,获取额外奖励 {item.Name}*1", BindAi);

                var record   = ItemCollectionRecord.Get(p.QQNum);
                var honorMsg = record.ItemIncome(item.Name);
                if (!string.IsNullOrEmpty(honorMsg))
                {
                    MsgSender.PushMsg(GroupNum, 0, honorMsg, BindAi);
                }
            }
        }
示例#29
0
        private static void SendMultiMediaHello(MsgInformationEx MsgDTO, MultiMediaHelloRecord hello)
        {
            var path = hello.Location switch
            {
                ResourceLocationType.LocalAbsolute => hello.ContentPath,
                ResourceLocationType.LocalRelative => new FileInfo(hello.ContentPath).FullName,
                ResourceLocationType.Network => hello.ContentPath,
                _ => ""
            };

            var msg = hello.MediaType switch
            {
                MultiMediaResourceType.Image => CodeApi.Code_Image(path),
                MultiMediaResourceType.Voice => CodeApi.Code_Voice(path),
                _ => ""
            };

            MsgSender.PushMsg(MsgDTO, msg);
        }
示例#30
0
        public void Review(MsgInformationEx MsgDTO)
        {
            var record = MongoService <PicReviewRecord> .Get(p => p.Status == PicReviewStatus.Waiting).OrderBy(p => p.CreateTime).FirstOrDefault();

            if (record == null)
            {
                MsgSender.PushMsg(MsgDTO, "暂无待审核的图片!");
                return;
            }

            var msg = $"{CodeApi.Code_Image_Relational($"{CachePath}{record.PicName}")}\r\n";

            msg += $"来自 {GroupSettingSvc[record.GroupNum].Name} 的 {record.QQNum}\r\n";
            msg += $"用途:{record.Usage}\r\n";
            msg += "是否通过?";
            var option = WaiterSvc.WaitForOptions(MsgDTO.FromGroup, MsgDTO.FromQQ, msg, new[] { "通过", "不通过", "取消" }, MsgDTO.BindAi);

            if (option < 0 || option == 2)
            {
                MsgSender.PushMsg(MsgDTO, "操作取消!");
                return;
            }

            record.Status     = option == 0 ? PicReviewStatus.Passed : PicReviewStatus.Refused;
            record.ReviewTime = DateTime.Now;
            record.Update();

            ReviewCallBack[record.Usage](record);

            msg = record.Status == PicReviewStatus.Passed
                ? $"恭喜你,你在{record.CreateTime:yyyy-MM-dd HH:mm:ss}提交的用于{record.Usage}的图片审核通过!"
                : $"很遗憾,你在{record.CreateTime:yyyy-MM-dd HH:mm:ss}提交的用于{record.Usage}的图片未能审核通过!";
            MsgSender.PushMsg(record.GroupNum, record.QQNum, msg, GroupSettingSvc[record.GroupNum].BindAi);

            var picTempFile = new FileInfo($"{CachePath}{record.PicName}");

            picTempFile.Delete();

            var count = MongoService <PicReviewRecord> .Count(p => p.Status == PicReviewStatus.Waiting);

            MsgSender.PushMsg(MsgDTO, $"审核完毕!还有{count}张待审核的图片!");
        }