public override void SimulateController() { input = CmdPlayerMovement.Create(); input.Direction = directionInput; input.JumpFlag = jumpFlag; entity.QueueInput(input); ResetInputs(); }
public override void ExecuteCommand(Command command, bool resetState) { if (!command.IsFirstExecution) { return; } inputCommand = command as CmdPlayerMovement; if (inputCommand && !resetState) { UpdateFrameVelocity(); motorState = Motor.Move(frameVelocity, BoltNetwork.frameDeltaTime); if (motorState.CollidingAboveOrBelow) { frameVelocity.y = 0; } inputCommand.Result.Velocity = motorState.Velocity; } }