private static void HandleBuff(PacketReader packet) { long clubId = packet.ReadLong(); int buffId = packet.ReadInt(); Club club = GameServer.ClubManager.GetClubById(clubId); if (club == null) { return; } // TODO add buff effect packet club.Leader.Session.Send(ClubPacket.ChangeBuffReceipt(club, buffId)); club.BroadcastPacketClub(ClubPacket.ChangeBuff(club, buffId)); }