private static void HandleLeave(GameSession session, PacketReader packet) { long clubId = packet.ReadLong(); Club club = GameServer.ClubManager.GetClubById(clubId); if (club is null) { return; } if (!session.Player.Clubs.Contains(club)) { return; } if (club.Members.Count <= 2) { club.Disband(); return; } if (session.Player.CharacterId == club.LeaderCharacterId) { club.AssignNewLeader(session.Player); } club.RemoveMember(session.Player); session.Player.UpdateSocials(); }