// Update is called once per frame void Update() { if (currentState == State.InGame1 || currentState == State.Click1) { if (demframe < 30) { demframe++; } else { mTime--; txtTime.text = ClsThaoTac.CoverTimeToString(mTime); //if (mTime <= 10) //{ // txtTime.color = new Color(1, 0, 1, 1); //} demframe = 0; if (mTime <= 0) { BangSoSanh.gameObject.SetActive(false); BangSoSanh.RecycleSp(); GameOver(); } } } }
// Update is called once per frame void Update() { if (currentState != State.Start && currentState != State.Stop) { //đếm ngược thời gian từ 20 phút if (demframe < 30) { demframe++; } else { mTime--; txtTime.text = ClsThaoTac.CoverTimeToString(mTime); //if (mTime <= 10) //{ // txtTime.color = new Color(1, 0, 1, 1); //} demframe = 0; if (mTime <= 0) { //currentState = State.Stop; //hết giờ thì game over doHideShow(true); resetColorBt(); gameOver(); } } } }
// Update is called once per frame void Update() { if (currentState == State.InGame1 || currentState == State.Click1) { //đếm ngược thời gian từ 20 phút if (demframe < 30) { demframe++; } else { mTime--; txtTime.text = ClsThaoTac.CoverTimeToString(mTime); //if (mTime <= 10) //{ // txtTime.color = new Color(1, 0, 1, 1); //} demframe = 0; if (mTime <= 0) { //hết giờ thì game over GameOver(); } } } }
// Update is called once per frame void Update() { if (currentState == State.InGame1 || currentState == State.Click1 || currentState == State.Click2) { if (demframe < 30) { demframe++; } else { mTime--; txtTime.text = ClsThaoTac.CoverTimeToString(mTime); //if (mTime <= 10) //{ // txtTime.color = new Color(1, 0, 1, 1); //} demframe = 0; if (mTime <= 0) { GameOver(); } } } }
void gameOver() { currentState = State.Stop; if (diemSo < 0) { diemSo = 0; } GameController.instance.sumCoin += diemSo; GameController.instance.sumTime += mTime; PopUpController.instance.ShowStopDinhNui(diemSo, ClsThaoTac.CoverTimeToString(1200 - mTime)); PopUpController.instance.HideQuestionDinhNui(); resetThongSo(); }
void gameOver() { currentState = State.Stop; if (diemSo < 0) { diemSo = 0; } VioGameController.instance.sumCoin += diemSo; VioGameController.instance.sumTime += mTime; VioPopUpController.instance.ShowStopThongThai(diemSo, ClsThaoTac.CoverTimeToString(1200 - mTime)); VioPopUpController.instance.HideQuestionMonkey(); resetDefault(); }
void GameOver() { currentState = State.Start; PopUpController.instance.HideQuestionSapXep(); if (mDiemB1 < 0) { mDiemB1 = 0; } GameController.instance.sumCoin += mDiemB1; GameController.instance.sumTime += mTime; PopUpController.instance.ShowStopSapXep(mDiemB1, ClsThaoTac.CoverTimeToString(1200 - mTime)); resetTL(); }