示例#1
0
    // Start is called before the first frame update
    void Start()
    {
        model = gameObject.GetComponent <CloudsModel>();
        int childern_count = transform.childCount;

        model.start_pos = new Vector3[childern_count];
        model.pos       = new Vector3[childern_count];
        for (int i = 0; i < childern_count; ++i)
        {
            model.start_pos[i] = transform.GetChild(i).position;
            model.pos[i]       = transform.GetChild(i).position;
        }
    }
 void Start()
 {
     model = gameObject.GetComponent <CloudsModel>();
 }