public void gotoMiniGames()
 {
     PlayerPrefs.SetString("minigame", gameName);
     CloudSceneChanger.moveTo(gameName);
     //SceneManager.LoadScene(gameName);
     if (!gameName.Equals("MAIN"))
     {
         AudioSource main = AudioController.instance.getAudioSource("MainMenu");
         main.Stop();
     }
     Debug.Log(gameName);
 }