示例#1
0
    // Create a table in the cloud to store objects of type PlayerInfo.
    public static void CreatePlayerTable(bool runtime)
    {
        Debug.Log("<color=yellow>Creating a table in the cloud for players data.</color>");

        // Creting an string array for field (table headers) names.
        string[] fieldNames = new string[4];
        fieldNames[0] = "name";
        fieldNames[1] = "level";
        fieldNames[2] = "health";
        fieldNames[3] = "role";

        // Request for the table to be created on the cloud.
        CloudConnectorCore.CreateTable(fieldNames, tableName, runtime);
    }
示例#2
0
    // Might not include this. this is used for debugging atm. We should just have a static table created b4 hand and just update it.
    //That would be better than creating a new table everytime. Would allow us to keep progress of players.
    public static void CreatePlayerTable(bool runtime)
    {
        Debug.Log("<color=yellow>Creating a table in the cloud for players data.</color>");

        // Creting an string array for field (table headers) names.
        string[] fieldNames = new string[12];
        fieldNames[0]  = "name";
        fieldNames[1]  = "q1";
        fieldNames[2]  = "q2";
        fieldNames[3]  = "q3";
        fieldNames[4]  = "q4";
        fieldNames[5]  = "q5";
        fieldNames[6]  = "q6";
        fieldNames[7]  = "q7";
        fieldNames[8]  = "q8";
        fieldNames[9]  = "q9";
        fieldNames[10] = "q10";
        fieldNames[11] = "q11";

        // Request for the table to be created on the cloud.
        CloudConnectorCore.CreateTable(fieldNames, tableName, runtime);
    }