public override void AddInteractions(InteractionObjectPair iop, Sim sim, ClothingPedestal target, List <InteractionObjectPair> results)
 {
     string[]            strArray    = new string[] { "Child", "Teen", "YoungAdult", "Adult", "Elder" };
     CASAgeGenderFlags[] flagsArray  = new CASAgeGenderFlags[] { CASAgeGenderFlags.Child, CASAgeGenderFlags.Teen, CASAgeGenderFlags.YoungAdult, CASAgeGenderFlags.Adult, CASAgeGenderFlags.Elder };
     string[]            strArray2   = new string[] { "Male", "Female" };
     CASAgeGenderFlags[] flagsArray2 = new CASAgeGenderFlags[] { CASAgeGenderFlags.None | CASAgeGenderFlags.Male, CASAgeGenderFlags.None | CASAgeGenderFlags.Female };
     for (int i = 0x0; i < flagsArray.Length; i++)
     {
         for (int j = 0x0; j < flagsArray2.Length; j++)
         {
             results.Add(new InteractionObjectPair(new Definition(Localization.LocalizeString("UI/Feedback/CAS:" + strArray[i], new object[0x0]), flagsArray[i], Localization.LocalizeString("Ui/Tooltip/CAS/Basics:" + strArray2[j], new object[0x0]), flagsArray2[j]), iop.Target));
         }
     }
 }
 public override string GetInteractionName(Sim actor, ClothingPedestal target, InteractionObjectPair iop)
 {
     return base.GetInteractionName(actor, target, new InteractionObjectPair(sOldSingleton, target));
 }
 public override void AddInteractions(InteractionObjectPair iop, Sim sim, ClothingPedestal target, List<InteractionObjectPair> results)
 {
     string[] strArray = new string[] { "Child", "Teen", "YoungAdult", "Adult", "Elder" };
     CASAgeGenderFlags[] flagsArray = new CASAgeGenderFlags[] { CASAgeGenderFlags.Child, CASAgeGenderFlags.Teen, CASAgeGenderFlags.YoungAdult, CASAgeGenderFlags.Adult, CASAgeGenderFlags.Elder };
     string[] strArray2 = new string[] { "Male", "Female" };
     CASAgeGenderFlags[] flagsArray2 = new CASAgeGenderFlags[] { CASAgeGenderFlags.None | CASAgeGenderFlags.Male, CASAgeGenderFlags.None | CASAgeGenderFlags.Female };
     for (int i = 0x0; i < flagsArray.Length; i++)
     {
         for (int j = 0x0; j < flagsArray2.Length; j++)
         {
             results.Add(new InteractionObjectPair(new Definition(Localization.LocalizeString("UI/Feedback/CAS:" + strArray[i], new object[0x0]), flagsArray[i], Localization.LocalizeString("Ui/Tooltip/CAS/Basics:" + strArray2[j], new object[0x0]), flagsArray2[j]), iop.Target));
         }
     }
 }
 public override string GetInteractionName(Sim actor, ClothingPedestal target, InteractionObjectPair iop)
 {
     return(base.GetInteractionName(actor, target, new InteractionObjectPair(sOldSingleton, target)));
 }