public AddClothAction(ClothModelHandler handler, Vector3 pos) { position = pos; clothModelHandler = handler; }
public CopyClothAction(ClothModelHandler handler, GameObject cloth, Vector3 pos) { clothModel = cloth; position = pos; clothModelHandler = handler; }
public RemoveClothAction(ClothModelHandler handler, GameObject cloth) { Debug.Log("Creating CopyClothAction"); clothModel = cloth; clothModelHandler = handler; }
void Start() { clothModelHandler = GetComponentInParent <ClothModelHandler> (); }