public override void OnBirthed() { float[] values = new float[particles.count * particles.structSize]; particles.SetData(values); values = new float[body.verts.count * body.verts.structSize]; body.verts.SetData(values); closest.Set(particles); }
public override void Bind() { simulate.BindInt("_Frame", () => frame); simulate.BindPrimaryForm("_VertBuffer", verts); simulate.BindForm("_ConnectionBuffer", connections); resolve.BindPrimaryForm("_VertBuffer", verts); resolve.BindForm("_ConnectionBuffer", connections); closest.Set(verts); }
public override void Bind() { set.BindPrimaryForm("_VertBuffer", particles); set.BindInt("_Size", () => size); set.BindVector3("_TopLeft", () => this.topLeft); set.BindVector3("_TopRight", () => this.topRight); set.BindVector3("_BottomLeft", () => this.bottomLeft); set.BindVector3("_BottomRight", () => this.bottomRight); simulate.BindPrimaryForm("_VertBuffer", particles); simulate.BindInt("_Locked", () => locked); simulate.BindFloat("_DeathTime", () => deathTime); simulate.BindFloat("_Distance", () => distance); simulate.BindFloat("_CanEdgeSwipe", () => data.inputEvents.canEdgeSwipe); simulate.BindInt("_ClosestID", () => (int)checkClosest.closestID); data.BindAllData(simulate); data.BindAllData(transfer.transfer); transfer.transfer.BindInt("_NumVerts", () => this.size); transfer.transfer.BindInt("_NumSmoothedVerts", () => this.smoothedSize); transfer.transfer.BindFloat("_DeathTime", () => deathTime); transfer.transfer.BindInt("_Locked", () => locked); transfer.transfer.BindFloat("_Distance", () => distance); transfer.transfer.BindFloat("_CanEdgeSwipe", () => data.inputEvents.canEdgeSwipe); transfer.transfer.BindFloat("_Fade", () => currentPage.fade); corners.transfer.BindFloat("_Distance", () => distance); corners.transfer.BindFloat("_Fade", () => currentPage.fade); corners.transfer.BindInt("_Locked", () => locked); corners.transfer.BindFloat("_DeathTime", () => deathTime); checkClosest.Set(particles); data.BindAllData(checkClosest); }
public void BindNewForm(Form f) { ToBind = f; life.Set(f); }