// // This is the Event Handler for the 'OpenDoor' button in the control panel. // private void button1_Click(object sender, EventArgs e) { CloseDoor.Stop(); // It will stop the 'CloseDoor' timer. // If the vertical location of the Elevator is greater then or equal to y = 469, the 'OpenDoor' timer will start. // Also, if the vertical location of the Elevator is less then or equal to y = '96', then the CloseDoor' timer will start. if (Elevator.Top >= 469) { drOpen = false; close = true; OpenDoor.Start(); // It will call the 'OpenDoor' Event Handler. } else if (Elevator.Top <= 96) { drOpen = true; close = true; OpenDoor.Start(); // It will call the 'OpenDoor' Event Handler. } }
// // This Event Handler is for the 'CloseDoor' timer which is used to make the Elevator door close. // private void CloseDoor_Tick(object sender, EventArgs e) { openLight.Visible = false; //panel3.Location = new Point(panel3.Location.X + 1, panel3.Location.Y); // If 'drClose' is equal to true, then it will close the doors in ground floor. Otherwise, it will close the doors in first floor. if (drClose == true) { { OpenDoor.Stop(); // Before executing the 'CloseDoor' action, 'OpenDoor' should stop //If the size width of the 'Door1' is greater than or equal to 65, then the 'CloseDoor' timer will stop. //Until the width of 'Door1' reaches 65, it will continue increasing the width of 'Door1' & 'Door2'. if (Door1.Width >= 65) { CloseDoor.Stop(); // The 'OpenDoor' timer will stop Which means it will stop increasing the width of 'Door1' & 'Door2'. downS.Visible = false; btnF1s.Visible = false; lightOn = false; // This insert command will be saved into string data type (Sqlcommand). // Afterwards, it will call the connection method to execute the 'Sqlcommand' which is stored in the data type. Sqlcommand = "INSERT INTO Log ( [Action], [Date] ) values ('Door is closed in Ground Floor', ' " + DateTime.Now.ToString("dd/MM/yyyy HH:mm:ss") + "')"; Connection(); Console.WriteLine(close); // If the close is equal to false, then the 'GoDown' will start. if (close == false) { GoUp.Start();// It call the 'GoUp' Event Handler. } else { GoUp.Stop(); } } else { // If 'LightOn' is equal to true,then if 'button' is aslo true, afterthat 'btnF1s' button will become visible. // If not, 'downS' will become visible. Otherwise, 'downS' & 'btnF1s' will become hidden. if (lightOn == true) { if (button == true) { btnF1s.Visible = true; } else { downS.Visible = true; } } else { downS.Visible = false; btnF1s.Visible = false; } Door1.Width++; //The width of 'Door1' will increase by one. Door2.Width++; //The width of 'Door2' will increase by one. Door2.Left--; // The horizontal location of 'Door2' will increase by one. } } } else { OpenDoor.Stop(); //If the size width of the 'Door3' is greater than or equal to 65, then the 'CloseDoor' timer will stop. //Until the width of 'Door3' reaches 65, it will continue increasing the width of 'Door3' & 'Door4'. if (Door3.Width >= 65) { CloseDoor.Stop();// The 'OpenDoor' timer will stop Which means it will stop increasing the width of 'Door3' & 'Door4'. upS.Visible = false; btnF0s.Visible = false; // This insert command will be saved into string data type (Sqlcommand). // Afterwards, it will call the connection method to execute the 'Sqlcommand' which is stored in the data type. Sqlcommand = "INSERT INTO Log ( [Action], [Date] ) values ('Door is closed in First Floor', ' " + DateTime.Now.ToString("dd/MM/yyyy HH:mm:ss") + "')"; lightOn = false; Connection(); Console.WriteLine(close); // If the close is equal to false, then the 'GoDown' will start. if (close == false) { GoDown.Start();// It call the 'GoDown' Event Handler. } else { GoUp.Stop(); } } else {// If 'LightOn' is equal to true,then if 'button' is aslo true, afterthat 'btnF0s' button will become visible. // If not, 'upS' will become visible. Otherwise, 'upS' & 'btnF0s' will become hidden. if (lightOn == true) { if (button == true) { btnF0s.Visible = true; } else { upS.Visible = true; } } else { upS.Visible = false; btnF0s.Visible = false; } Door3.Width++; //The width of 'Door3' will increase by one. Door4.Width++; //The width of 'Door4' will increase by one. Door4.Left--; // The horizontal location of 'Door4' will increase by one. } } }