private void OnTriggerStay(Collider other)
    {
        if (trap01 == true)
        {
            return;
        }

        if (other.gameObject.tag == "TrapType1Thorn")
        {
            trap01 = true;
            hpPostionScript.enemyDamagedAndImageChange(0.2f);
            hpPostionScript.enemyHpDeadCheck();

            if (hpPostionScript.deadOrLive == 1)
            {
                skinMeshRender.materials[0].color = Color.white;
                aniScript.aniSet("Dead");
                Destroy(this.gameObject, 3f);
            }

            else
            {
                aniScript.aniSet("Hitted");
                IsAttackedState = CloseAttackEnemy01IsAttacked.attacked;
                Invoke("stateChange", 0.3f);
                Invoke("isTrap01CoolTimeOn", 2f);
            }
            return;
        }
    }
    void stateChange()
    {
        if (stunParicle.isPlaying)
        {
            stunParicle.Stop();
        }
        IsAttackedState = CloseAttackEnemy01IsAttacked.idle;

        isStun   = false;
        isAttack = false;
    }
    private void Start()
    {
        isStun   = false;
        isAttack = false;
        trap01   = false;

        aniScript          = GetComponent <CloseAttackTypeNormalAni>();
        hpPostionScript    = GetComponent <EnemyHpPostionScript>();
        weaponColConScript = GetComponent <WeaponColliderCon>();
        IsAttackedState    = CloseAttackEnemy01IsAttacked.idle;

        camShackManagerScript = GameObject.Find("PlayerCamManager").GetComponent <PlayerCamManager>();
        timeManagerScript     = GameObject.Find("TimeManager").GetComponent <TimeManager>();
    }
    private void OnTriggerEnter(Collider other)
    {
        if (IsAttackedState == CloseAttackEnemy01IsAttacked.attacked)
        {
            return;
        }

        switch (other.gameObject.tag)
        {
        case "TrapType2FireAttack":
            hpPostionScript.enemyDamagedAndImageChange(0.2f);
            hpPostionScript.enemyHpDeadCheck();

            if (hpPostionScript.deadOrLive == 1)
            {
                skinMeshRender.materials[0].color = Color.white;
                aniScript.aniSet("Dead");
                Destroy(this.gameObject, 3f);
            }
            else
            {
                aniScript.aniSet("Hitted");
                IsAttackedState = CloseAttackEnemy01IsAttacked.attacked;
                Invoke("stateChange", 0.3f);
            }
            break;

        case "TrapType3BoomAttack":
            hpPostionScript.enemyDamagedAndImageChange(0.2f);
            hpPostionScript.enemyHpDeadCheck();

            if (hpPostionScript.deadOrLive == 1)
            {
                skinMeshRender.materials[0].color = Color.white;
                aniScript.aniSet("Dead");
                Destroy(this.gameObject, 3f);
            }
            else
            {
                aniScript.aniSet("Hitted");
                IsAttackedState = CloseAttackEnemy01IsAttacked.attacked;
                Invoke("stateChange", 0.3f);
            }
            break;
        }
    }
    private void OnTriggerExit(Collider other)
    {
        if (IsAttackedState == CloseAttackEnemy01IsAttacked.attacked)
        {
            return;
        }
        switch (other.gameObject.tag)
        {
        case "PlayerSword01":
            hpPostionScript.enemyDamagedAndImageChange(0.2f);
            hpPostionScript.enemyHpDeadCheck();

            camShackManagerScript.shake();
            timeManagerScript.playerAttackTime();

            hitObjOnOff();

            if (hpPostionScript.deadOrLive == 1)
            {
                skinMeshRender.materials[0].color = Color.white;
                aniScript.aniSet("Dead");
                Destroy(this.gameObject, 3f);
            }
            else
            {
                if (isAttack == true)
                {
                    return;
                }

                aniScript.aniSet("Hitted");
                IsAttackedState = CloseAttackEnemy01IsAttacked.attacked;
                Invoke("stateChange", 0.3f);
            }

            if (stunParicle.isPlaying)
            {
                stunParicle.Stop();
            }
            break;

        case "PlayerSword02":
            hpPostionScript.enemyDamagedAndImageChange(0.5f);
            hpPostionScript.enemyHpDeadCheck();

            camShackManagerScript.shake();
            timeManagerScript.playerAttackTime();

            hitObjOnOff();

            if (hpPostionScript.deadOrLive == 1)
            {
                skinMeshRender.materials[0].color = Color.white;
                aniScript.aniSet("Dead");
                Destroy(this.gameObject, 3f);
            }
            else
            {
                Invoke("hitObjOnOff", 1f);

                if (isAttack == true)
                {
                    return;
                }

                aniScript.aniSet("Hitted");
                IsAttackedState = CloseAttackEnemy01IsAttacked.attacked;
                Invoke("stateChange", 0.3f);
            }

            if (stunParicle.isPlaying)
            {
                stunParicle.Stop();
            }
            break;

        case "PlayerSword03":
            hpPostionScript.enemyDamagedAndImageChange(0.8f);
            hpPostionScript.enemyHpDeadCheck();

            camShackManagerScript.shake();
            timeManagerScript.playerAttackTime();

            hitObjOnOff();

            if (hpPostionScript.deadOrLive == 1)
            {
                skinMeshRender.materials[0].color = Color.white;
                aniScript.aniSet("Dead");
                Destroy(this.gameObject, 3f);
            }
            else
            {
                Invoke("hitObjOnOff", 1f);

                if (isAttack == true)
                {
                    return;
                }

                aniScript.aniSet("Hitted");
                IsAttackedState = CloseAttackEnemy01IsAttacked.attacked;
                Invoke("stateChange", 0.3f);
            }

            if (stunParicle.isPlaying)
            {
                stunParicle.Stop();
            }
            break;
        }

        if ((IsAttackedState == CloseAttackEnemy01IsAttacked.stuned) ||
            (PlayerInputScript.Instance.state != PlayerState.parring) ||
            (isAttack == false))
        {
            return;
        }

        switch (other.gameObject.name)
        {
        case "Player_Weapon_Shield":
            hpPostionScript.enemyDamagedAndImageChange(0.2f);
            hpPostionScript.enemyHpDeadCheck();

            camShackManagerScript.shake();
            timeManagerScript.playerAttackTime();

            weaponColConScript.weaponColliderOff(0);

            parringObjOnOff();

            if (hpPostionScript.deadOrLive == 1)
            {
                skinMeshRender.materials[0].color = Color.white;
                aniScript.aniSet("Dead");
                Destroy(this.gameObject, 3f);
            }
            else
            {
                stunParicle.Play();
                isStun = true;

                aniScript.aniSet("Stuned");
                IsAttackedState = CloseAttackEnemy01IsAttacked.stuned;
                Invoke("parringObjOnOff", 3f);
                Invoke("stateChange", 1.5f);
            }
            break;
        }
    }