public Option <MediaItem> Peek(int offset) { if (offset == 0) { return(Current); } if ((State.Index + offset) % _mediaItemCount == 0) { IList <MediaItem> shuffled; Option <MediaItem> tail = Current; // clone the random CloneableRandom randomCopy = _random.Clone(); do { int newSeed = randomCopy.Next(); randomCopy = new CloneableRandom(newSeed); shuffled = Shuffle(_mediaItems, randomCopy); } while (_mediaItems.Count > 1 && shuffled[0] == tail); return(shuffled.Any() ? shuffled[0] : None); } return(_shuffled.Any() ? _shuffled[(State.Index + offset) % _mediaItemCount] : None); }
public ProgramScheduleItem Peek(int offset) { if (offset == 0) { return(Current); } if ((State.Index + offset) % _scheduleItemsCount == 0) { IList <ProgramScheduleItem> shuffled; ProgramScheduleItem tail = Current; // clone the random CloneableRandom randomCopy = _random.Clone(); do { int newSeed = randomCopy.Next(); randomCopy = new CloneableRandom(newSeed); shuffled = Shuffle(_scheduleItems, randomCopy); } while (_scheduleItems.Count > 1 && shuffled[0] == tail); return(shuffled[0]); } return(_shuffled[(State.Index + offset) % _scheduleItemsCount]); }
public CloneableRandom Clone() { var clone = new CloneableRandom(_seed); for (var i = 0; i < _count; i++) { clone.Next(); } return(clone); }
private IList <MediaItem> Shuffle(IEnumerable <GroupedMediaItem> list, CloneableRandom random) { GroupedMediaItem[] copy = list.ToArray(); int n = copy.Length; while (n > 1) { n--; int k = random.Next(n + 1); (copy[k], copy[n]) = (copy[n], copy[k]); } return(GroupedMediaItem.FlattenGroups(copy, _mediaItemCount)); }
private IList <ProgramScheduleItem> Shuffle(IEnumerable <ProgramScheduleItem> list, CloneableRandom random) { ProgramScheduleItem[] copy = list.ToArray(); int n = copy.Length; while (n > 1) { n--; int k = random.Next(n + 1); (copy[k], copy[n]) = (copy[n], copy[k]); } return(copy); }
public void MoveNext() { if ((State.Index + 1) % _mediaItemCount == 0) { Option <MediaItem> tail = Current; State.Index = 0; do { State.Seed = _random.Next(); _random = new CloneableRandom(State.Seed); _shuffled = Shuffle(_mediaItems, _random); } while (_mediaItems.Count > 1 && Current == tail); } else { State.Index++; } State.Index %= _mediaItemCount; }
public void MoveNext() { if ((State.Index + 1) % _scheduleItemsCount == 0) { ProgramScheduleItem tail = Current; State.Index = 0; do { State.Seed = _random.Next(); _random = new CloneableRandom(State.Seed); _shuffled = Shuffle(_scheduleItems, _random); } while (_scheduleItems.Count > 1 && Current == tail); } else { State.Index++; } State.Index %= _scheduleItemsCount; }