internal override object CloneInstance(CloneSpriteContext context) { var result = (DelayBrick)base.CloneInstance(context); CloneMember(ref result._duration, context); return(result); }
internal override object CloneInstance(CloneSpriteContext context) { var result = (SetLookBrick)base.CloneInstance(context); result.Value = context.Looks[Value]; return(result); }
internal void CloneMember(ref Look member, CloneSpriteContext context) { if (member != null) { member = context.Looks[member]; } }
internal override object CloneInstance(CloneSpriteContext context) { var result = (PlayNxtToneBrick) base.CloneInstance(context); CloneMember(ref result._frequency, context); CloneMember(ref result._duration, context); return result; }
internal override object CloneInstance(CloneSpriteContext context) { var result = (BlockEndBrick)base.CloneInstance(context); CloneMember(ref result._begin, context); return(result); }
internal override object CloneInstance(CloneSpriteContext context) { var result = (RepeatBrick)base.CloneInstance(context); CloneMember(ref result._count, context); return(result); }
internal override object CloneInstance(CloneSpriteContext context) { var result = (EndIfBrick)base.CloneInstance(context); CloneMember(ref result._else, context); return(result); }
internal override object CloneInstance(CloneSpriteContext context) { var result = (UnaryFormulaTree)base.CloneInstance(context); CloneMember(ref result._child, context); return(result); }
internal override object CloneInstance(CloneSpriteContext context) { var result = (FormulaNodeLocalVariable)base.CloneInstance(context); CloneMember(ref result._variable, context); return(result); }
internal override object CloneInstance(CloneSpriteContext context) { var result = (ChangePositionXBrick)base.CloneInstance(context); CloneMember(ref result._relativeValue, context); return(result); }
internal override object CloneInstance(CloneSpriteContext context) { var result = (SetTransparencyBrick)base.CloneInstance(context); CloneMember(ref result._percentage, context); return(result); }
internal void CloneMember <TBrick>(ref TBrick member, CloneSpriteContext context) where TBrick : Brick { if (member != null) { member = member.Clone(context); } }
internal override object CloneInstance(CloneSpriteContext context) { var result = (SetPositionYBrick)base.CloneInstance(context); CloneMember(ref result._value, context); return(result); }
internal override object CloneInstance(CloneSpriteContext context) { var result = (BinaryFormulaTree) base.CloneInstance(); CloneMember(ref result._firstChild, context); CloneMember(ref result._secondChild, context); return result; }
internal override object CloneInstance(CloneSpriteContext context) { var result = (DecreaseZOrderBrick)base.CloneInstance(context); CloneMember(ref result._relativeValue, context); return(result); }
internal override object CloneInstance(CloneSpriteContext context) { var result = (ChangeVolumeBrick)base.CloneInstance(context); CloneMember(ref result._relativePercentage, context); return(result); }
internal void CloneMember(ref Sound member, CloneSpriteContext context) { if (member != null) { member = context.Sounds[member]; } }
internal void CloneMember(ref FormulaTree member, CloneSpriteContext context) { if (member != null) { member = member.Clone(context); } }
internal virtual object CloneInstance(CloneSpriteContext context) { var result = (Brick)MemberwiseClone(); context.Bricks[this] = result; return(result); }
internal override object CloneInstance(CloneSpriteContext context) { var result = (AnimatePositionBrick)base.CloneInstance(context); CloneMember(ref result._toX, context); CloneMember(ref result._toY, context); return(result); }
object ICloneable <CloneSpriteContext> .CloneInstance(CloneSpriteContext context) { // prevent endless loops Brick result; return(context.Bricks.TryGetValue(this, out result) ? result : CloneInstance(context)); }
internal void CloneMember(ref Variable member, CloneSpriteContext context) { var localVariable = member as LocalVariable; if (localVariable != null) { member = context.LocalVariables[localVariable]; } }
object ICloneable <CloneSpriteContext> .CloneInstance(CloneSpriteContext context) { var result = CloneInstance(); result.Bricks = Bricks == null ? null : Bricks .Select(brick => brick.Clone(context)) .ToObservableCollection(); combineControlBricks(result.Bricks); return(result); }
internal override object CloneInstance(CloneSpriteContext context) { var result = (DecreaseZOrderBrick) base.CloneInstance(context); CloneMember(ref result._relativeValue, context); return result; }
internal override object CloneInstance(CloneSpriteContext context) { var result = (ChangeNxtMotorAngleBrick) base.CloneInstance(context); CloneMember(ref result._relativeValue, context); return result; }
internal override object CloneInstance(CloneSpriteContext context) { var result = (SetNxtMotorSpeedBrick) base.CloneInstance(context); CloneMember(ref result._percentage, context); return result; }
internal override object CloneInstance(CloneSpriteContext context) { var result = (SetPositionYBrick)base.CloneInstance(context); CloneMember(ref result._value, context); return result; }
internal override object CloneInstance(CloneSpriteContext context) { var result = (SetLookBrick) base.CloneInstance(context); result.Value = context.Looks[Value]; return result; }
internal override object CloneInstance(CloneSpriteContext context) { var result = (FormulaNodeLocalVariable) base.CloneInstance(context); CloneMember(ref result._variable, context); return result; }
internal override object CloneInstance(CloneSpriteContext context) { var result = (VariableBrick) base.CloneInstance(context); CloneMember(ref result._variable, context); return result; }
internal override object CloneInstance(CloneSpriteContext context) { var result = (AnimatePropertyBrick) base.CloneInstance(context); CloneMember(ref result._duration, context); return result; }
internal override object CloneInstance(CloneSpriteContext context) { var result = (ChangeVolumeBrick) base.CloneInstance(context); CloneMember(ref result._relativePercentage, context); return result; }
internal override object CloneInstance(CloneSpriteContext context) { var result = (AnimatePositionBrick) base.CloneInstance(context); CloneMember(ref result._toX, context); CloneMember(ref result._toY, context); return result; }