private void checkGameReady() { if (ReadyToStart && !Started) { ClockScript.getInstance().stopTimer(); if (PlayerOne == null || PlayerTwo == null) { PlayerOne = PhotonNetwork.PlayerList[0]; PlayerTwo = PhotonNetwork.PlayerList[1]; } if (PhotonNetwork.IsMasterClient) { PhotonNetwork.CurrentRoom.IsOpen = false; ClockScript.getInstance().startTimer(false); SetupSpawn(); SetupTurn(); } RoomName = PhotonNetwork.CurrentRoom.Name; Started = true; GameStatusScript.getInstance().MatchStatus = MatchStatus.INGAME; } else if (!ReadyToStart && !Started) { PlayerWaitTime += Time.deltaTime; if (PlayerWaitTime >= MaxPlayerWaitTime) { ClockScript.getInstance().stopTimer(); PlayerWaitTime = 0; PhotonNetwork.LeaveRoom(); SceneManager.LoadScene(0); } } }
void ChangeScene() { if (SceneName == "EndScreen") { ClockScript GM = GameObject.Find("GameManager").GetComponent <ClockScript>(); if (GM.getCurrentHour() > 8) { GameObject.FindGameObjectWithTag("PlayerInformation").GetComponent <PlayerInformationScript>().timeLeftHouse = PlayerInformationScript.InterviewArrivalTime.late; } else if (GM.getCurrentHour() < 8) { GameObject.FindGameObjectWithTag("PlayerInformation").GetComponent <PlayerInformationScript>().timeLeftHouse = PlayerInformationScript.InterviewArrivalTime.early; } else { if (GM.getCurrentMinutes() > 45) { GameObject.FindGameObjectWithTag("PlayerInformation").GetComponent <PlayerInformationScript>().timeLeftHouse = PlayerInformationScript.InterviewArrivalTime.late; } else if (GM.getCurrentMinutes() < 31) { GameObject.FindGameObjectWithTag("PlayerInformation").GetComponent <PlayerInformationScript>().timeLeftHouse = PlayerInformationScript.InterviewArrivalTime.early; } else { GameObject.FindGameObjectWithTag("PlayerInformation").GetComponent <PlayerInformationScript>().timeLeftHouse = PlayerInformationScript.InterviewArrivalTime.onTime; } } } SceneManager.LoadScene(SceneName, LoadSceneMode.Single); }
// Start is called before the first frame update void Start() { player = GameObject.FindWithTag("Player"); //Pause movement player.GetComponent <Player>().paused = true; //Find the UI and clock etc UI = GameObject.Find("UI"); clock = UI.GetComponent <ClockScript>(); classNotification = UI.transform.Find("Canvas").transform.Find("ClassNotification").gameObject; changeText = classNotification.transform.Find("Class Text").gameObject.GetComponent <Text>(); playerSkills = GameObject.Find("SkillMaster").GetComponent <SkillMaster>().playerSkills.playerSkills; //Check which class it is if (className == "Water") { CheckWhichToIncrease(playerSkills.water); } //Increase the time because class is over! IncreaseTime(); //Class is over, time to go back outside LeaveClassroom(); }
// Use this for initialization void Start() { player = GameObject.Find("MainCharacter"); cloneArrays = player.GetComponent <MovementRecorder>().getCloneArrays(); clock = GameObject.Find("Clock"); time = clock.GetComponent <ClockScript>(); }
private void OnLevelWasLoaded(int level) { if (level == 12) { this._clockScript = UnityEngine.Object.FindObjectOfType <ClockScript>(); } this.UpdatePresence(); }
void Start() { scheduleMaster = GameObject.Find("ScheduleMaster"); UI = GameObject.Find("UI"); clock = UI.GetComponent <ClockScript>(); classNotification = UI.transform.Find("Canvas").transform.Find("ClassNotification").gameObject; changeText = classNotification.transform.Find("Class Text").gameObject.GetComponent <Text>(); }
// Use this for initialization void Start() { goOutPopUpHasHappened = false; string playerName = GameObject.FindGameObjectWithTag("PlayerInformation").GetComponent <PlayerInformationScript>().playerName; goOutText_UI.GetComponent <Text>().text = "One of your mates calls you on the phone.\n\n'Hi " + playerName + ", we are going to the pub for drinks now. Do you want to come?'"; clockScript = GetComponent <ClockScript>(); }
// Update is called once per frame void Update() { if (!TimerStarted) { if (ClockScript.getInstance() != null) { ClockScript.getInstance().startTimer(false); TimerStarted = true; } } }
// Use this for initialization void Start() { ChangeState(new FirstClickState()); drawingScript = new DrawingScript(); clock = new ClockScript(); DrawSticks(new Color32(150, 60, 25, 255)); DrawBlocks(); DrawButtons(); AddButtonAction(); DrawClockText(); clock.StartClock(); }
// Start is called before the first frame update void Start() { if (Instance != null) { Destroy(this); } GameType = GameStatusScript.getInstance().GameType; Instance = this; clock = 0; if (GameType == GameType.MultiPlayer) { PhotonView = GetComponent <PhotonView>(); startTimer(true); } }
// Start is called before the first frame update void Awake() { clock = this; time = 0; timePointer = transform.GetChild(2).GetComponent <RectTransform>(); width = timePointer.anchoredPosition.x * 2; sun = Camera.main.transform.GetChild(0); #if (UNITY_ANDROID) sun.gameObject.SetActive(false); sunImage = transform.GetChild(0).GetComponent <RectTransform>(); sunImage.gameObject.SetActive(true); #endif running = true; }
void Start() { Transform canvas = GameObject.Find("Canvas").transform; gameHUD = canvas.Find("GameHUD").gameObject; clock = gameHUD.transform.Find("Clock").GetComponent <ClockScript>(); shadow = gameHUD.transform.Find("Prof").GetComponent <RectTransform>(); gameMenu = canvas.Find("GameMenu").gameObject; menu = gameMenu.GetComponent <GameMenu>(); menuGroup = gameMenu.GetComponent <CanvasGroup>(); sheet = gameMenu.transform.Find("Sheet"); diff = sheet.transform.position - Camera.main.transform.position; endGame = false; StartCoroutine(MenuControl()); clock.SetTime(levelTime); //clock.StartTimer();//wird von MenuControl übernommen }
private void Start() { this.Yandere = GameObject.Find("YandereChan").GetComponent <YandereScript>(); this.Clock = GameObject.Find("Clock").GetComponent <ClockScript>(); if (!this.CanCollide) { Physics.IgnoreCollision(this.Yandere.GetComponent <Collider>(), this.MyCollider); } if (this.Outline.Length != 0) { this.OriginalColor = this.Outline[0].color; } this.OriginalScale = base.transform.localScale; if (this.MyRigidbody == null) { this.MyRigidbody = base.GetComponent <Rigidbody>(); } if (this.DisableAtStart) { base.gameObject.SetActive(false); } }
// Use this for initialization void Start() { _clock = clock.GetComponent <ClockScript>(); }
// Use this for initialization void Start() { clock = GameObject.Find("Clock"); time = clock.GetComponent <ClockScript>(); rb = GetComponent <Rigidbody2D>(); }
//public int clockVal = 0; // Use this for initialization void Start() { //clock.text = "Clock: " + clockVal.ToString (); _clock = clock.GetComponent <ClockScript>(); s_clear = b_clear.GetComponent <Clearing> (); }
// Use this for initialization void Start() { interviewPopupHasHappened = false; clockScript = GetComponent <ClockScript>(); }
//check when the button (inputted through unity) is clicked void TaskOnClick() { Invoke("DestroyPlusClone", 1f); ClockScript GM2 = GameObject.Find("GameManager").GetComponent <ClockScript>(); GM2.itemWasUsed(); //goes through all 4 types of bar and changes it by amount to change by field if (BartoChange == "Cleanliness") { PlayerInformationScript.Cleanliness += AmountToChangeBy; if (PlayerInformationScript.Cleanliness > 10) { PlayerInformationScript.Cleanliness = 10; } if (PlayerInformationScript.Cleanliness < 0) { PlayerInformationScript.Cleanliness = 0; } //Debug.Log(Cleanliness); } else if (BartoChange == "Preparedness") { PlayerInformationScript.Preparedness += AmountToChangeBy; if (PlayerInformationScript.Preparedness > 10) { PlayerInformationScript.Preparedness = 10; } if (PlayerInformationScript.Preparedness < 0) { PlayerInformationScript.Preparedness = 0; } //Debug.Log(Preparedness); } else if (BartoChange == "Energy") { if (AmountToChangeBy > 0) { PlayerInformationScript.Energy += AmountToChangeBy * 2; } else { PlayerInformationScript.Energy += AmountToChangeBy; } if (PlayerInformationScript.Energy > 10) { PlayerInformationScript.Energy = 10; } if (PlayerInformationScript.Energy < 0) { PlayerInformationScript.Energy = 0; } //Debug.Log(Energy); } else if (BartoChange == "Happiness") { PlayerInformationScript.Happiness += AmountToChangeBy; if (PlayerInformationScript.Happiness > 10) { PlayerInformationScript.Happiness = 10; } if (PlayerInformationScript.Happiness < 0) { PlayerInformationScript.Happiness = 0; } //Debug.Log(Happiness); } //checks for any typos or mispellings for debugging else { Debug.Log("Bar not recognised, Bar: " + BartoChange + " is not a valid type of bar on object: " + objectName); } if (SpecialCondition == "FoodReady") { PlayerUseItem.FoodReady = "Ready"; Sprite TableSprite = Resources.Load <Sprite>("breakfast"); GameObject.Find("Table").GetComponent <SpriteRenderer>().sprite = TableSprite; GameObject.Find("TableGlow").GetComponent <SpriteRenderer>().enabled = true; GameObject.Find("OvenGlow").GetComponent <SpriteRenderer>().enabled = false; } if (SpecialCondition == "FoodReadyBreakfast") { PlayerUseItem.FoodReady = "Ready"; Sprite TableSprite = Resources.Load <Sprite>("breakfast"); GameObject.Find("Table").GetComponent <SpriteRenderer>().sprite = TableSprite; GameObject.Find("TableGlow").GetComponent <SpriteRenderer>().enabled = true; GameObject.Find("FridgeGlow").GetComponent <SpriteRenderer>().enabled = false; } if (SpecialCondition == "ChangePhase") { PlayerUseItem.CurrentPhase = "Morning"; } if (SpecialCondition == "ChangePhaseEnd") { PlayerUseItem.CurrentPhase = "Afternoon"; PlayerUseItem.FoodReady = "NotReady"; PlayerUseItem.RadioUsed = "RadioUnused"; PlayerUseItem.Wallet = "notGrabbed"; PlayerUseItem.Dressed = "notDressed"; PlayerUseItem.HairbrushUsed = "HairbrushUnused"; PlayerUseItem.ToothpasteUsed = "Unused"; GameObject.Find("BedGlow").GetComponent <SpriteRenderer>().enabled = true; GameObject.Find("WalletGlow").GetComponent <SpriteRenderer>().enabled = false; GameObject.Find("ToothGlow").GetComponent <SpriteRenderer>().enabled = false; GameObject.Find("FridgeGlow").GetComponent <SpriteRenderer>().enabled = false; GameObject.Find("OvenGlow").GetComponent <SpriteRenderer>().enabled = true; GameObject.Find("WardrobeGlow").GetComponent <SpriteRenderer>().enabled = false; GameObject.Find("ClothesGlow").GetComponent <SpriteRenderer>().enabled = false; GameObject.Find("FrontDoorGlow").GetComponent <SpriteRenderer>().enabled = false; } if (SpecialCondition == "FoodNotReady") { PlayerUseItem.FoodReady = "NotReady"; Sprite TableSprite = Resources.Load <Sprite>("table"); GameObject.Find("Table").GetComponent <SpriteRenderer>().sprite = TableSprite; GameObject.Find("TableGlow").GetComponent <SpriteRenderer>().enabled = false; if (PlayerUseItem.CurrentPhase == "Morning") { GameObject.Find("FridgeGlow").GetComponent <SpriteRenderer>().enabled = true; } else { GameObject.Find("OvenGlow").GetComponent <SpriteRenderer>().enabled = true; } } if (SpecialCondition == "RadioUsedM") { PlayerUseItem.RadioUsed = "RadioUsed"; Sprite RadioSprite = Resources.Load <Sprite>("radiosong"); GameObject.Find("Radio").GetComponent <SpriteRenderer>().sprite = RadioSprite; GameObject.Find("RadioGlow").GetComponent <SpriteRenderer>().enabled = false; } if (SpecialCondition == "RadioUsedN") { PlayerUseItem.RadioUsed = "RadioUsed"; Sprite RadioSprite = Resources.Load <Sprite>("radionews"); GameObject.Find("Radio").GetComponent <SpriteRenderer>().sprite = RadioSprite; GameObject.Find("RadioGlow").GetComponent <SpriteRenderer>().enabled = false; } if (SpecialCondition == "HairbrushUsed") { PlayerUseItem.HairbrushUsed = "HairbrushUsed"; GameObject.Find("BrushGlow").GetComponent <SpriteRenderer>().enabled = false; } if (SpecialCondition == "Dirty") { PlayerUseItem.Dressed = "Dressed"; GameObject.Find("WardrobeGlow").GetComponent <SpriteRenderer>().enabled = false; GameObject.Find("ClothesGlow").GetComponent <SpriteRenderer>().enabled = false; } if (SpecialCondition == "Clean") { PlayerUseItem.Dressed = "Dressed"; GameObject.Find("WardrobeGlow").GetComponent <SpriteRenderer>().enabled = false; GameObject.Find("ClothesGlow").GetComponent <SpriteRenderer>().enabled = false; } if (SpecialCondition == "SixHours") { PlayerUseItem.CurrentPhase = "Morning"; GameObject.FindGameObjectWithTag("PlayerInformation").GetComponent <PlayerInformationScript>().howWellSlept = PlayerInformationScript.HowWellSlept.sixHours; PlayerUseItem.Dressed = "notDressed"; PlayerUseItem.ToothpasteUsed = "Unused"; GameObject.Find("BedGlow").GetComponent <SpriteRenderer>().enabled = false; GameObject.Find("WalletGlow").GetComponent <SpriteRenderer>().enabled = true; GameObject.Find("ToothGlow").GetComponent <SpriteRenderer>().enabled = true; GameObject.Find("FridgeGlow").GetComponent <SpriteRenderer>().enabled = true; GameObject.Find("OvenGlow").GetComponent <SpriteRenderer>().enabled = false; GameObject.Find("WardrobeGlow").GetComponent <SpriteRenderer>().enabled = true; GameObject.Find("ClothesGlow").GetComponent <SpriteRenderer>().enabled = true; GameObject.Find("FrontDoorGlow").GetComponent <SpriteRenderer>().enabled = true; } if (SpecialCondition == "EightHours") { GameObject.FindGameObjectWithTag("PlayerInformation").GetComponent <PlayerInformationScript>().howWellSlept = PlayerInformationScript.HowWellSlept.eightHours; PlayerUseItem.CurrentPhase = "Morning"; PlayerUseItem.Dressed = "notDressed"; PlayerUseItem.ToothpasteUsed = "Unused"; GameObject.Find("BedGlow").GetComponent <SpriteRenderer>().enabled = false; GameObject.Find("WalletGlow").GetComponent <SpriteRenderer>().enabled = true; GameObject.Find("ToothGlow").GetComponent <SpriteRenderer>().enabled = true; GameObject.Find("FridgeGlow").GetComponent <SpriteRenderer>().enabled = true; GameObject.Find("OvenGlow").GetComponent <SpriteRenderer>().enabled = false; GameObject.Find("WardrobeGlow").GetComponent <SpriteRenderer>().enabled = true; GameObject.Find("ClothesGlow").GetComponent <SpriteRenderer>().enabled = true; GameObject.Find("FrontDoorGlow").GetComponent <SpriteRenderer>().enabled = true; } if (SpecialCondition == "TenHours") { GameObject.FindGameObjectWithTag("PlayerInformation").GetComponent <PlayerInformationScript>().howWellSlept = PlayerInformationScript.HowWellSlept.tenHours; PlayerUseItem.CurrentPhase = "Morning"; PlayerUseItem.Dressed = "notDressed"; PlayerUseItem.ToothpasteUsed = "Unused"; GameObject.Find("BedGlow").GetComponent <SpriteRenderer>().enabled = false; GameObject.Find("WalletGlow").GetComponent <SpriteRenderer>().enabled = true; GameObject.Find("ToothGlow").GetComponent <SpriteRenderer>().enabled = true; GameObject.Find("FridgeGlow").GetComponent <SpriteRenderer>().enabled = true; GameObject.Find("OvenGlow").GetComponent <SpriteRenderer>().enabled = false; GameObject.Find("WardrobeGlow").GetComponent <SpriteRenderer>().enabled = true; GameObject.Find("ClothesGlow").GetComponent <SpriteRenderer>().enabled = true; GameObject.Find("FrontDoorGlow").GetComponent <SpriteRenderer>().enabled = true; Debug.Log("10 HOURS SLEEP"); } if (SpecialCondition == "Wallet") { PlayerUseItem.Wallet = "Grabbed"; GameObject.Find("WALLET").GetComponent <SpriteRenderer>().enabled = false; GameObject.Find("WalletGlow").GetComponent <SpriteRenderer>().enabled = false; } if (SpecialCondition == "Toothpaste") { PlayerUseItem.ToothpasteUsed = "Used"; GameObject.Find("ToothGlow").GetComponent <SpriteRenderer>().enabled = false; } ClockScript GM = GameObject.Find("GameManager").GetComponent <ClockScript>(); Transform CanvasTrans = GameObject.Find("Canvas").GetComponent <Transform>(); GameObject Plus = GameObject.Find("Plus"); Transform PlayerTrans = GameObject.Find("Character").GetComponent <Transform>(); Vector3 PlayerPos = PlayerTrans.localPosition; GM.progressTimeByMinutes((float)TimeUsed); var newPlus = Instantiate(Plus, PlayerPos, Quaternion.identity, CanvasTrans); newPlus.gameObject.tag = "Plus"; Invoke("DestroyPlusClone", 0.1f); }
// Use this for initialization void Start() { _clock = clock.GetComponent <ClockScript>(); _strobing = b_Strobe.GetComponent <Strobing> (); _clearing = b_Clear.GetComponent <Clearing> (); }