public void InvariantBreaksOnOutOfRangeSeconds(int seconds) { var clock = new ClockIn24H(); clock.Invariant.Should().BeTrue(); clock.AddSeconds(seconds); clock.Invariant.Should().BeFalse(); }
public void InvariantBreaksOnOutOfRangeHour(int hour) { var clock = new ClockIn24H(); clock.Invariant.Should().BeTrue(); clock.AddHours(hour); clock.Invariant.Should().BeFalse(); }
public void InvariantBreaksOnOutOfRangeMinute(int minute) { var clock = new ClockIn24H(); clock.Invariant.Should().BeTrue(); clock.AddMinutes(minute); clock.Invariant.Should().BeFalse(); }
public void CtorCreatesObject(int hour, int minute, int second) { var clock = new ClockIn24H(hour, minute, second); clock.Invariant.Should().BeTrue(); clock.Hour.Should().Be(hour); clock.Minute.Should().Be(minute); clock.Second.Should().Be(second); }
public void AddHourAddsHour(int hour) { var clock = new ClockIn24H(); clock.Hour.Should().Be(0); clock.Minute.Should().Be(0); clock.Second.Should().Be(0); clock.Invariant.Should().BeTrue(); clock.AddHours(hour); clock.Invariant.Should().BeTrue(); clock.Hour.Should().Be(hour); clock.Minute.Should().Be(0); clock.Second.Should().Be(0); }
public void AddSecondsRollsMinuteAndHour(int seconds, int expectedHour, int expectedMinute, int expectedSecond) { var clock = new ClockIn24H(0, 59, 59); clock.Hour.Should().Be(0); clock.Minute.Should().Be(59); clock.Second.Should().Be(59); clock.Invariant.Should().BeTrue(); clock.AddSeconds(seconds); clock.Invariant.Should().BeTrue(); clock.Hour.Should().Be(expectedHour); clock.Minute.Should().Be(expectedMinute); clock.Second.Should().Be(expectedSecond); }
public void AddMinuteRollsHour(int minutes, int expectedHour, int expectedMinute) { var clock = new ClockIn24H(1, 30, 0); clock.Hour.Should().Be(1); clock.Minute.Should().Be(30); clock.Second.Should().Be(0); clock.Invariant.Should().BeTrue(); clock.AddMinutes(minutes); clock.Invariant.Should().BeTrue(); clock.Hour.Should().Be(expectedHour); clock.Minute.Should().Be(expectedMinute); clock.Second.Should().Be(0); }
public void AddMinutesAddsMinute(int minute, int expectedHour, int expectedMinute) { var clock = new ClockIn24H(); clock.Hour.Should().Be(0); clock.Minute.Should().Be(0); clock.Second.Should().Be(0); clock.Invariant.Should().BeTrue(); clock.AddMinutes(minute); clock.Invariant.Should().BeTrue(); clock.Hour.Should().Be(expectedHour); clock.Minute.Should().Be(expectedMinute); clock.Second.Should().Be(0); }
public void InvariantIsTrueOnEmptyCtor() { var time = new ClockIn24H(); time.Invariant.Should().BeTrue(); }
public void InvariantBreaksOnIncorrectCtorParameters(int hour, int minute, int second) { var clock = new ClockIn24H(hour, minute, second); clock.Invariant.Should().BeFalse(); }