void LoadLevelItems(int level) { switch (level) { case 1: spawnTime = 60; StartCoroutine(clockScript.HourMoving("Morning")); goalItems.Add(allItems.Where(obj => obj.name == "Sandwich").SingleOrDefault()); goalItems.Add(allItems.Where(obj => obj.name == "Milk").SingleOrDefault()); break; case 2: spawnTime = 30; StartCoroutine(clockScript.HourMoving("Afternoon")); goalItems.Add(allItems.Where(obj => obj.name == "OrangeJuice").SingleOrDefault()); goalItems.Add(allItems.Where(obj => obj.name == "Pizza").SingleOrDefault()); goalItems.Add(allItems.Where(obj => obj.name == "EggToast").SingleOrDefault()); goalItems.Add(allItems.Where(obj => obj.name == "Steak").SingleOrDefault()); break; default: break; } }