public void SmallEvent()
 {
     if (Global.environmentGlasses.Count > 0 || Global.environmentPaintings.Count > 0)
     {
         KnockGlassOrPaintingOff();
         int rnd = Random.Range(100, 150);
         AddShakiness(-rnd);
     }
     else
     {
         clock.ClockSpin();
         int rnd = Random.Range(100, 150);
         AddShakiness(-rnd);
     }
 }