public void SmallEvent() { if (Global.environmentGlasses.Count > 0 || Global.environmentPaintings.Count > 0) { KnockGlassOrPaintingOff(); int rnd = Random.Range(100, 150); AddShakiness(-rnd); } else { clock.ClockSpin(); int rnd = Random.Range(100, 150); AddShakiness(-rnd); } }